Put WC3:R and Warcraft RTS and Blizzard RTS back on the map with this move.
Can you comprehend the level of interest and hype this would generate?.
Announce at Blizzcon as part of the “Everything Warcraft” and “The next 20 years of Warcraft”.
The Naga was going to a playable WoW race. If/When that returns in the future for WoW(along with playable Ogres), it would be a very good business move to make the Naga a playable race in WC3:R.
1) The Naga already have all it’s units, tech trees, buildings, abilities, announcers, voice lines, heros, items, etc done.
Everything to make the Naga a fully playable race is already there and is already done.
Go check the files/data and the World Editor. It can be done.
Go look at the WC3:R campaign maps where you face the Naga as enemies.
Go look at the Night Sentinels Campaign where you can play as the Naga and have access to the Naga tech tree.
This isn’t starting from scratch with no assets existing at all.
It is easier to make the Naga a fully playable race than it is the Demons/Legion. That’s why it would be good to start with the Naga first, then take the experience from that and apply it to the Demons/Legion.
WC3:R has a PTR for testing to iron out any bugs or balance issues. It can be (and should be) used for the Naga testing before full release.
2) Custom Map Makers/World Editor Makers have shown you can make the Naga(and Demons/Legion) fully playable races.
To go full “Tony Stark built this in a cave with a box of scraps”, if they can do this than the Blizzard Warcraft RTS team can do this:
If you go on Youtube and just search “Naga Warcraft 3” or “Naga WC3” or “Naga WCIII” or “Naga Warcraft III” there are thousands of videos showing different mods with playable Naga that have been made over the years.
Great idea, but now the forum professionals will tell you that “noobs can’t even play on basic maps,” “they lose trees when creeping on green points,” “there’s no need to introduce anything new because it will kill the game,” and other incomprehensible sheepish bleating.
Thanks for the topic.
I was just saying that this is also my biggest wish for Reforged.
They should make one expansion and add the Naga as the 5-th playable race.
How would making naga a playable race put them back in the map?
It would just be an update of new content.
The community already has naga as a playable race.
Blizzard would be criticized for adding their official version because they would compare to the community version and many would say Blizzard isn’t good enough. Further putting bad rep on the game and the company.
It’s not a right move, it would not increase their sales and I would show that they don’t care about the game as much as the community does.
On the other hand, approving community maps like they used to back in the day would activate more interest again and you could then have a naga race that blizzard chose to be their votes choice on a map.
That could inspiration, but coming up with their own race once again, only diminishes what the classic was great for.
I wouldn’t say “everything” is fully ready to make it a playable race
Would need 3 more heroes (assuming we would remove Naga Sea Witch from tavern) which also implies new unique hero abilities and new voicelines, tier 3 hall upgrade, new units and buildings, unit balancing (the flying serpents are really broken, for only 2 food). Would need major balancing around other races overall
But this would definitely be awesome, would add a fresh feeling to the game and something to be excited about.
Yes and after all it’s been through it would receive heavy heavy criticism…
I don’t understand how you don’t see that. Look at the bigger picture here as a Game company, and as Warcraft III as a whole.
How would they make a profit as a company, they would get serious criticism.
Plus not to mention the balance changes it would have to go through.
It’s not as simple to just add a 5th (or even 6th race)
Tons of hours have to be put in by the dev team which they don’t have so they would have to hire them. They would have to pay them for balance adjustments… it’s a loss not a profit.
So Blizzard would not be doing this at all. Microsoft would not waste resources for this.
However community driven projects they wouldn’t have to have devs for.
Plus the community who makes the projects put their own blood sweat tears (volunteer work) and would follow it through more then the company hiring new devs for a game that they no longer see as profitable.
I love Warcraft III, I do, but I know the company isn’t in love with the game as much as we are. I don’t know how you don’t see that.
Find a community driven project such as the new 3 races on a very popular naga race map. It’s gotten a lot of traction, why expect Blizzard instead when they have out tons of effort into it?
That’s what Microsoft did with patch 2.0
Look how that turned out…
Are you suggesting a 3rd re-release of Reforged?!!
That’s the thing, there isn’t a demand for it. It’s not a need, it’s a want.
That’s an assumption here, look up the community website and search for my name, then look up naga.
Again search for me name if you want the answer to that question.
That wasn’t a fully fledged out race. I thought you knew that. Plus that campaign naga race even close to balanced for melee play vs the other 4 races.
This is why I suggested a community project. It has worked on making it a custom race for the enjoyment of what others like to see.
After all, 6 races were originally planned for Warcraft III.
You clearly do not understand that. Further proving your want over the need.
That’s an entirely different game completely and if you really look at those numbers… you know it’s not been successful even with ROTW, but this is way off topic here.
The point you tried to make failed because that has not been a profitable remake. Even when you add ROTW