I have seen the back2warcraft interview, they never mention that, it was back2warcraft that made the assumption on that. Blizzard never directly said that.
I want direct proof that Blizzard said it, so post an actual interview where they said directly that they will be going back to the classic style of cutscenes.
If you can’t then you and the rest of the community are assuming, and until any of you can prove otherwise, no one should believe you.
Here is one of the cases where Grubby speaks about it. https://www.youtube.com/watch?v=6ob8STLJDx4
Again, hear what he is saying:
Moving closer to classic, but camera’s are re-worked. He mentions techniques like pans will be present. With Blizzard then directly before saying that new animation and gestures will be present within those cut-scenes.
Now for the Back2warcraft interview:
qoutes from the video:
“we’re doing new camera angles and stuff like that” “But we’re sticking closer to classic” “New nice visuals and particle effects”
Now for the important part:
“and we also have cinematic animations now where characters will walk
instead of run, the’ll will have gestures. They’ll actually point
their weapons and stuff like that instead of, like, Arthas constantly
using his spell to like announce everything that he does looking at his
camera. Now he actaully gestures uther and stuff like that. So there’s a
a lot of uuh…fleshing out what was in warcraft 3 and what we have now” ← important take away here, new animations, new gestures “Cinematic animations”
You have to ask yourself what are they actually dialing back and not? no one in the community asks this, and no one mentions that Blizzard has never stated it will be classic.
Think about it this way, what was new in the culling Beta cut scenes?
- New camera angles
- New performance animation.
- New voice lines
Now with that in mind, take in consideration what Blizzard and grubby are actually saying:
- There will be new camera angles and movement of those cameras.
- New gestures and animations will be present to make the characters
feel more real.
- Voice lines have been cancelled.
So far, when you look at it like that it seems a lot like the previous culling cut-scenes. The devil currently is in the details, and that is where the problem lies.
The questions the community should instead be asking is:
- Are these animations performance based to? or are they poses within a sequence for things like idle animations?
- What extent of techniques are present within these camera’s?
No one asks these questions, like you they just assume, They don’t think constructively of what has been said.