Night Elf seems to be struggling vs HU this patch.
It seems tier 3 HU annihilates tier 3 Elf. With priests that heals during battle, inner fire, and HU heroes, it is currently difficult to do anything as Night Elf this patch.
Mid game already favors HU with rifles countering more or less every unit in the Night Elf arsenal.
I just want blizzard to watch this:
https:// clips. twitch. tv/ColorfulDullWeaselWTRuck
And hope the developers notice the current issue with HU as a race.
Moon starts with higher upgrades, more food, and uses invul and heal scrolls during fight.
At the end of fight, Moon has nothing and TH000’s units are still basically full hp.
This seems to be a pattern as even b2w commented “again!” as HU units just don’t seem to get damaged at all once tier 3 hits.
All the while when mortars, knights, rifles, and mk can each easily solo Night Elf units.
I request blizzard developers to look over Mountain King’s clap ability. Its AOE range and AOE effect (and even the damage) seems a bit overkill at the current meta. From level 2 clap, it seems clap counters any heavy melee units in game.
It’s already to the point that Orc more or less suddenly disappeared from pro scene. Orc… once the most complained race [due to blademaster imbalance] in game just… disappeared.
Clap and bolt along with priest’s inner fire (and rifles) just seem a bit too powerful now and I do wish Blizzard would at least look over Mountain King as a hero itself. It seems it’s currently the best hero in game. Single target stun kill. Mass melee AOE stun-ning effect killer. And constant lock on units with bash.
Oh also, HU vs UD currently favours HU in pro scene. I don’t know how it works in ladder but I just wanted to point that out.
I hope the knight’s tier 3 upgrade along with HU’s tier 3 orb does not change the imbalance further.
The game seems to be going like Terran vs Zerg in Starcraft 1 in the past.
HU “struggles” vs Elf but somehow always manages to win like Terran.
And bears don’t seem to deal any damage to HU tier 3 units anyway. But I’m sure you can easily notice from that video.
And it’s even worse if HU retrains Archmage to Blizzard and gets Bloodmage third for fire. In fact, at that point, there’s really no unit for Elf or Orc to beat HU in game.
A race (HU) should not be near impossible to fight in pro scene once it has its full composition. That just does not feel right. In maps like EI with limited creeping areas, HU in pro scene just camps in their base and pushes once they get their army composition.
It just doesn’t seem right. I just wanted to point that out and hope Blizzard takes a stance to add some additional balance fixes.