I grind for 4k+ mmr on 2v2 and i play with 2k in team, how?

Where is the balance? how is fair for players who have 4000mmr + to play in team with 2100-2300 players?

You know the difference between 1 player who have 2000 mmr and 2 players with 3300?

2000mmr players sacrifice all army vs 2 players while 3k players have more brain and dont attack like noobs.

Do you know how bad is a player who have under 35% winrate on hundreds of games?

I dont care honestly, i just dont want them in my games, i want to wait 3 hours for a game, but i dont want to play 20 games in 3 hours with bots.

I understand why queue times are important, but I think Blizzard has gone too far by reverting to the old matchmaking system.

From what I’ve seen, some players above 6,000 MMR complained that queue times were too long. As a result, matchmaking now seems to allow much wider MMR differences. While this gives high-rated players faster queues, it also means they are often matched against much lower-rated players, leading to very one-sided games.

I don’t think the solution should have been to make the MMR gap this wide. A better compromise would have been to increase the matchmaking range only slightly compared to before. Instead, it now feels like the acceptable MMR difference has become far too large. In practice, it can feel like players are being matched across one, two to three leagues, whereas before the difference was typically closer to three, four or five divisions within the same competitive level. A small adjustment could have reduced queue times without sacrificing match quality to this extent.

As a player around 3,000 MMR, I’ve experienced this myself. I’ve been matched against players as low as 400 MMR, while also facing opponents above 5,000 MMR. Those kinds of matches rarely feel balanced or competitive. In some games, it has also felt like one team has a clear matchmaking advantage from the start.

Because of this, I’ve lost much of my motivation to play. It feels like the concerns of a small group of high-MMR players have been prioritized over the overall experience for the average player. Faster queue times are important, but they shouldn’t come at the cost of fair and enjoyable matches for everyone.

Another issue is that wider matchmaking can make it easier for players to coordinate with alternate accounts, whether to end up in the same match or to benefit their main account. Even if this isn’t widespread, the perception alone can reduce confidence in the matchmaking system.

I believe a healthy competitive environment should prioritize balanced matches first and reasonable queue times second. While no matchmaking system is perfect, sacrificing match quality for faster queues risks driving more average players away from the game.

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i don’t have the right to delete others posts :smiley:

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Now the original Post is ok. I am glad someone else mentioned Pairing is very bad. MMRs not consistent.

And we should have an blackist (ignore list) - in order not to play with certain game ruiners.

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I think you and one other person are the first players in this forum thread I’ve seen say that you don’t want to play against weaker players. Most players above 5k MMR seem to prefer easy games and easy wins so they can stay at the top of the leaderboard and get more attention.

You seem to be missing the point. He’s only complaining that his 2k MMR teammates are too weak. He certainly doesn’t mind being a 4k player facing two 3k opponents.

2000mmr players sacrifice all army vs 2 players while 3k players have more brain and dont attack like noobs.

According to his logic, 3k players aren’t bad, so it’s perfectly reasonable for a 4k player to face 3k opponents. But a team consisting of a 4k player and a 2k player against two 3k players is somehow terrible—because the 2k player is too weak. So for him 4k+4k against 3k+3k = very well, 4k+3k against 3k+3k = ok, 4k+2k against 3k+3k= no thx.

To be honest, it’s hard for me to imagine that, in 2026, there are still average players who actually enjoy playing against stronger opponents just to get stomped. Most people play games to relax and have fun. Naturally, they’d rather face weaker opponents and have stronger teammates. That’s simply the logical preference for the vast majority of casual players.

Btw: I have complained before Me+ 4mmr+ 2x 3k against 6500,5900,4900,4700. 100x worse than his matchmaker, and BLZ just delete my post lol. I’m really curious what matchmaking system does Blizzard use to give me these three teammates and opponents like these?