Here’s another one of the ideas that I presented below:
What is “Hero Offensive Overdrive”?
• When Heroes has -19% current hit points will then deal 3 times attack damage until +20% current hit points has reached, cancelling effect.
• Both enemies and allies can apply this status condition to their Heroes.
Another idea is what I call the “Hero Attribute Balancer” where you can change and balance 2 non-primary attributes of a Hero. For example: you can a Blademaster to have more Intelligence, or to have more Strength instead, but not his Agility stats, though.
What is the “Hero Attribute Balancer”?
• Before a Ladder game starts, the player can adjust the Attribute settings to each and every race and Tavern Hero that can be playable.
• For Strength Heroes: Strength Attribute points cannot be changed, but the Agility and Intelligence can be adjusted with a ratio balancer for as long as points remain on either side of the balance ratio scale that can be dropped down to zero for either Agility or Intelligence.
• For Agility Heroes: Agility Attribute points cannot be changed, but the Strength and Intelligence can be adjusted with a ratio balancer for as long as points remain on either side of the balance ratio scale that can be dropped down to zero for either Strength or Intelligence.
• For Intelligence Heroes: Intelligence Attribute points cannot be changed, but the Strength and Agility can be adjusted with a ratio balancer for as long as points remain on either side of the balance ratio scale that can be dropped down to zero for either Strength or Agility.
• If the Strength balance ratio is zero for Agility and Intelligence Heroes, 100 hit points left will be available to those Heroes by default.