Event Slot System For Units / Heroes / Structures For Warcraft III: Reforged?

What is the “Event Slot System”?
• During Ladder gameplay, a number of specific events in random order could happen that can affect battles for 600 seconds. These are:
• Normal: Nothing special happens for all players. There are no advantages or disadvantages either. Lasts 600 seconds.
• +50% Attack Up: Increases the attack damage by 50% of both friendly and enemy units on the map for 600 seconds. (This is a good idea to take advantage during preemptive strikes, especially if you have Siege units to destroy town halls on time, among other advantages.)
• +7% Death Strike: Increases the friendly and enemy unit’s chance by 7% that an attack will instantly kill a unit that lasts for 600 seconds. (The more units you have attacking, the more kills, so overall cheap tier 1 ranged units have the more advantage than expensive units.)
• +10 Win Points Bonus: Increases the win point bonus from 1 to 10 for all friendly and enemy players alike that lasts for 600 seconds. (During this time, players are more engaged to attack each other to finish the Ladder game off more quickly than usual.)
• +200% Experience Point Up: Increases experience point gain by 200% for both friendly and enemy Heroes for 600 seconds. (This will either force players to either Creep more often than normally would, or to attack an enemy base preemptively.)
• Economic Prophecy: All Gold Mines on the map have collapsed. This event will never initially take place at the very start of the Ladder match. This event COULD happen in the next 600, or 1200, or 1800 secs, etc. (This will force players to save up gold especially, but saving too much gold and being greedy could be more costly than its worth. & Creeping would be the only source of gold income left on the map.)
• Economic Boost: Increases the gold income gain by 100% each time when gold is gained for all players for 600 seconds. (This will encourage players to spend more of their gold, and expand to mine more gold from Gold Mines.)
• -40% Unit Attack Down: Decreases the attack damage of friendly and enemy units on the map by 40% for 600 seconds. (If players want to tech up to more advanced units, then this would be the time to do it and tower up.)
• 50% Fog: Reduces the sight range of all friendly and enemy units and structures on the map by 50% for 600 seconds. (Preemptive attacking during the fog is advised for a surprise attack, and to instill psychological fear upon foes. Ranged attacks and spells’ cast range are also more ineffective.)

Could mods merge all your suggestion threads into one blob or something?

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