Steps to Reproducse:
Import the terrain textures terrainart\village\village_dirt_diffuse.dds in the map or using HD tag.
Import terrainart\village\village_dirt_normal.dds and terrainart\village\village_dirt_orm.dds into camapign archive using HD tag.
Save the map and campaing.
Restart World Editor.
Open the map.
Actual Result: The map is crashed on the step of loading the terrain:
1/10 (Vdrt: TerrainArt\Village\Village_Dirt.blp)
Expected Result:
The map should load the imported textures in the next priority:
- Take map import, if it has nothing then:
- Take Campaign import, if it has nothing, then:
- Take Retail local files, if it has nothing then:
- Take game files from CASC archive
So in this case there will be no collision. And modders could be flexiblein designing the modified terrains.