hi Blizzard,
hope the topic find you well.
I want to highlight one point that when you want to change the balance for human vs. ud, ne, or orc, it is very difficult to do any change. Just as we can see in PTR1.35 you have done some draw-back work. I think it could be understood.
And I think you should noticed that in version 1.32~1.33, human player is not easy to win, and some strengthen is need here, but any change on unit or heroes may make the human race too strong as old story.
so i want to show that, the issue for hum in 1.32~1.33 is that, not strength problem for any single unit, but there is an obviously short board, when the opponent player catch it, then the human player is very difficult to survive. That is the lack of effective method to protect peasant from the enemyâs small force squadâs harassment with no additional payment on defend tower.
wisp can drink spring to survive, peon can enter burrow, acolyte and ghoul movement is fast and only one spirit tower can make the total enemy slow, but hum can only rely on good architecture and peasantâs sacrifice. So that, the peasant is very weak to face the lich, warden or farseenâs harassment.
So that, the human must build 3~4 towers for the base defense(because only 1 or 2 tower is not useful and easy to be broken), but it will make hum lose resource and time window to develop tech or accumulate troops, which just means survive first and must lose later.
of course in some game, human can get through the early stage without build more tower, but it would be just lucky for opponentâs slack;
So i suggest there could be a new function, maybe make peasant can be hide in the castle, maybe can help hum not to strenthen the frontal attack force too much but eliminate this shortcoming.