Desyncs with classic graphics

Hi, we’ve had this three times now and we’re pretty sure we’ve figured out the general cause.

Most of my clan plays with classic graphics (hd=0 in the prefs file). It seems that sometimes when a unit is killed while it’s stunned, or possibly when it’s killed by the attack that causes a stun, players using the classic graphics will instantly desync.

Here are three examples:
One - Blue’s MK kills a skeleton mage, and the two players using classic instantly desync (nobody else does: one of my allies and all three opponents are fine). The MK has bash, but I can’t tell from the clip whether it proc’d

hxxps://clips.twitch.tv/GrossPunchyToadPrimeMe

Two - slightly offscreen (at the top), Teal’s MK storm bolts Purple’s TC, and my entire team (all using classic graphics) desyncs instantly

hxxps://clips.twitch.tv/ClearEnjoyableAsteriskChefFrank

Three - Teal’s TC is killed while stunned and my entire team (all using classic graphics) desyncs again. I can’t tell exactly what causes the kill, but it could be Tinker rockets or an MK bash.

hxxps://clips.twitch.tv/TsundereNiceMeatloafPermaSmug

I don’t think I have replays since the game doesn’t end gracefully in our clients, but I’ll attempt to get the teammate that didn’t desync in example one to dig up his replay.

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These are still happening in the latest patch (today’s). It happens maybe once every few hours of gameplay, sometimes when spells are being cast on enemy units, sometimes when a building is being placed, sometimes seemingly randomly. It doesn’t appear to be exclusive to stun-based kills.

Here’s a replay from tonight:

httpx://highper.ch/replay/155

There is a reason it is grayed out in the options

Now that classic graphics are officially supported, we’re using them again. We had a desync last night that appeared to be related to classic graphics:
https://highper.ch/replay/268
My entire team was on classic graphics.

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Thanks Bearand ill check it out!

Shadow Strike based custom abilities also desync players on normal bnet.

Specifically when a dummy unit is created to fire them.

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I seem to be getting desynced quite a bit. Can’t say how or why, just that it’s happened quite a few times.

Here’s another desync replay, from yesterday:

https://highper.ch/replay/271

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And another one from the current patch

https://highper.ch/replay/292-desync-modern

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