- It’s extremely hard for me to tell what is what in reforged. I have no idea what units, attacks, and spells are happening in battles.
- frost nova is unrecognizable, it just looks like little ice crystals, no nova explosion, and the only visual feedback i get on it is unit’s HP goes down
- undead creep texture doesn’t have the little green pulses running through it. a lot of the ground terrain tileable textures look really plain and don’t blend well.
-female demon hunter animations are super stiff and look unfinished, she also doesn’t sell as a demon hunter. mana burn animation happens too fast.
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Animations across the board look unfinished and clunky, projectiles launch from places on units that are either too close or far away from their model or hitbox.
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a lot of particle and spell effects like the frost wyrm projectile and healing salve are just way too blurry. Think adobe photoshop layer effect “outer glow” and it’s really distracting.
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When night elf buildings are being constructed, the canopy of leaves at the top makes it hard to see whats going on behind them. It takes up too much space.
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When an undead acolyte constructs a building, it POPS into existence and it seems like the constructing building graphic is out of proportion to the building being constructed.
Overall as it stands right now (and i know its beta) but the visual quality of reforged isn’t even CLOSE to Blizzard quality.