Beta visual feedback

  1. It’s extremely hard for me to tell what is what in reforged. I have no idea what units, attacks, and spells are happening in battles.
  • frost nova is unrecognizable, it just looks like little ice crystals, no nova explosion, and the only visual feedback i get on it is unit’s HP goes down
  • undead creep texture doesn’t have the little green pulses running through it. a lot of the ground terrain tileable textures look really plain and don’t blend well.
    -female demon hunter animations are super stiff and look unfinished, she also doesn’t sell as a demon hunter. mana burn animation happens too fast.
  1. Animations across the board look unfinished and clunky, projectiles launch from places on units that are either too close or far away from their model or hitbox.

  2. a lot of particle and spell effects like the frost wyrm projectile and healing salve are just way too blurry. Think adobe photoshop layer effect “outer glow” and it’s really distracting.

  3. When night elf buildings are being constructed, the canopy of leaves at the top makes it hard to see whats going on behind them. It takes up too much space.

  4. When an undead acolyte constructs a building, it POPS into existence and it seems like the constructing building graphic is out of proportion to the building being constructed.

Overall as it stands right now (and i know its beta) but the visual quality of reforged isn’t even CLOSE to Blizzard quality.

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