- Instead of giving all creeps above level 5 resistant skin Blizzard made the lazy approach by adding a game constant that automatically makes any unit above level 5 resistant to spells. This adds an unnecessary depth to the game which is very hard to keep track of for new and casual players. When you’re trying to create a map of your own where units levels have been lowered to give less exp you need to manually add resistant skin to those creeps which is a massive chore to do for each of your custom map.
- When selecting an enemy unit please let us be able to see if the unit has resistant skin, hardened skin or magic immunity passive ability. I think it would be a great addition to the game to be able to see some of the passive abilities in the command card when selecting an enemy unit.
Can’t feel your pain since me not developing maps
But agree on some sort of mark/animation on magic-immune creeps — on new maps I have to scout and try to attack creeps with some magic dmg first to check that
huh
i agree with this
It’s not just for when you are combating creeps… it’s also for when you buy mercenaries from a mercenary camp which most maps have. When you buy a mercenary the unit doesn’t have resisant skin EVEN THOUGH it does if it’s above level 5 since blizzard added the “invisible spell resistant if unit is above level 5 game constant”. That’s what I mean that new players and casual players dont know about this. We need Blizzard classic team to add “resisant skin (neutral 2)” passive ability to each creep unit who is above level 5 and then remove the game constant that “gives all creep units above level 5 the spell resistance”.