Hello there!
Some discussion about the balance changes is going on in other communities. For example this:
Increase the area of effect on Ritual Dagger so that it matches the effect of Heal scroll.
The item is already clunky to use. You have to position the unit you sacrifice in the middle of your army before you use it. And the range is still quite small. This requires a lot of action just to make sure you end up healing your own units. A bigger area of effect will unlikely affect balance significantly, but it would go a long way to improve this otherwise very clunky to use item.
Add a 2 second cooldown to Devour from Kodo beast.
I don’t think anyone has Kodo beasts on their radar when talking balance. But in my opinion, adding a simple 2 second cooldown on Devour would help a lot. Right now, you can “dodge” devour by simply moving the unit away from the Kodo. But given there is no cooldown, all the Orc player has to do is to click devour on your unit again. He could even queue up the command multiple times.
Devour is a very strong ability, especially in the Orc vs UD matchup which is slightly favouring the Orc player at the moment. See official interviews from the pro players for this. The Kodo beast prevents more usage of Abominations, which would otherwise work well against the usual mass Troll Headhunter usage of the Orc in this matchup. Adding a small cooldown would still allow Kodo beasts to devour ensnared or stomped units. Speedscroll allows a cheap escape as soon as an Abomination is devoured. The Kodo beasts also prevents usage of Bears in the Nightelf vs Orc matchup. Right now this matchup is all about Archers and Huntresses - for the whole game usually. To ensure more variety, and allow Nightelf more Bear usasge, I think this change would also go a long way.
We’re still hoping for changes to Necromancers, Ghouls and especially Frost Wyrms, but these can be tested at a later time.