19010 WE TerrainArt Crash

As with previous PTR versions, having custom terrainart textures in a map will crash when opening the terrain palette.
Crash reports C554E712-5F9D-4A6D-A860-368F25AFF580 and C2380CFA-AD24-4C67-8D6F-B935988F8617

All texture formats are affected: TIF, TGA, BLP, DDS

6 Likes

Hello.

Can you elaborate on the steps required to reproduce this, with your example map “Enblightened”?

Thank you!

5 Likes

Thank you for the interest, the steps to reproduce are as following: open the map in World Editor, then open the Terrain palette (T button on the keyboard can do this). The outcome on the current World Editor is a crash, while the desired and intended income is that the World Editor should open the terrain palette successfully

5 Likes

Is that the SD or the HD editor?

Thank you.

3 Likes

On the map You currently have, only SD will experience the bug due to it not having HD tiles overwritten (so you can test that one in the World Editor in SD mode), but HD has the exact same bug, a test map where HD experiences this as well is attached at the same link as the old one was: https://www.hiveworkshop.com/pastebin/3262c13088a37147f222c34b1a9029a4.24937

3 Likes