A texture loading issue introduced in 1.33 that causes models like Spawning Grounds and Tidal Guardian to display incorrectly is still present in this PTR. According to a member of the former classic team, there is a Jira ticket detailing how to fix this.
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This is accurate. Here is the last post:
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still present in 1.34.0.19608
Will Blizzard ever get things right with WC3R?