1.32.9.3 bug reports (Please fix)

Bugs:
Bug Number 1:

War3MapPreview does not work anymore, you used to be able to use War3mapPreview (often being a .tga file) to set your minimap preview for the game, however with Reforged this was broken.

There is a workaround now but it is more work for a feature that was broken, which involves setting your minimap to something different, then in-game with code replacing it on run-time, as you can guess, this would be unnecessary work if it were to be fixed.

Bug Number 2:
This bug right here is editor related, when you load a map (at least in SD mode) you get an error that says “failed to load environment”, I believe that is related to why this specific error happens, if you replace tilesets in the game with custom ones, your minimap doesn’t render the color of the replaced tileset correctly:
How it’s supposed to look:
https://i.imgur.com/f5sQamJ.png
How it actually looks due to the bug:
https://i.imgur.com/Q6io2BT.png

This is not just editor only, in-game it has the same issue.

9 Likes

Hope they fix this

bumping because of new bug discovered for SD

1 Like

Good work, hope will be fixed

Updated for 1.32.7 PTR (now non PTR)

Bumping this for you.

bump blizz sucks

Issues are still present on the latest PTR (1.32.8) tested already.

EDIT: THE WISP BUG (Particle emitter bug for wisp and other portraits) has been fixed (and removed) from the thread, same with the slight extra water transparency for deep water, I can no longer see tiles under deep water, thank you blizzard, 4 more to go!

Edit number 2: Updating to add a new found bug with minimaps

Edit number 3: 1.32.9 fixed the setmapmusic bug, I have confirmed it, it’s been removed from the list of bugs and thread updated, thank you guys!

Edit number 4: 1.32.9.2 fixed standard trees breaking when custom models are assigned and custom unit shadows, THANK YOU Blizzard, thank you so much!

1 Like