So let’s make a quick recap:
-no more AT
-no more ROC
-impossible to alt tab anymore.
Congrats !!!
What’s coming up for 1.32 ??
Deleting one race ? Delete custom games ??
Nice work !!
My monitor resolution is not detected any more. It’s now limited to 3840x2160. I have 4096x2160 and in previous versions it worked in the native resolution. Now it’s having black bars. Is this intentional?
Any patch for fixing soon? (srsly i can’t continue work on my project because of this patch, i can’t even play the game becaue of this patch)
You can’t just release a patch with tons of broken stuff, that make the game literally unplayable and just be silent and give us no answers at all… srsly blizzard this is how you do now?
(custom games are the heart of the game, and u just ruined 75% of them)… think about it…
Dude, you are my hero. I just spent hours trying to figure this out (FPS issue) and this solved it. Now 60FPS no problem. Yessss!!!
Im just here to remind you folks that they struggling right now.
But they got bare money and will fix it eventually.
All we do is wait.
Arranged team will be fixed after reforged launch or at it I think.
So THEY DIRECTLY telling us STFHU and wait and get a GEM
Yes shut up and let large companies have their way with you. You’re not allowed to complain about the faulty product you paid for.
Hey, the AI test doesn’t work anymore, it only send me to the main title, please fix it.
Thank you for this update to the game and to the world editor
i would like to request, please add function to detect when a wisp gains wood through wisp harvest.
I’m working on a trigger for malfurion right now, it will be a passive that causes wisps to generate +3 gold when harvesting wood and being able to detect when they harvest would allow me to complete this(floating text and all).
Pete Stilwell you are a hero. You are my hero.
So for example I would name a directory “War3Mod.w3mod” and place it in the root of my WarCraft 3 Folder? Or do I place it in the Data folder?
These changes…
My suggestions:
DH mana burn: 45, 90, 135 mana drained. Level 3 is too strong, and making mana burn 60 was too much. Could even make mana burn 55 for dh.
UD is still suffering.
The dagger doesn’t need to exist. 45 seconds for 125 hp? UD already have tp, dust, rod, and now have to carry around the dagger? Just buff the blight hp bonus. It might make the sacrifical sckull more appealing if it has larger coverage.
Incite frenzy is too complicated. Just make it regular unholy frenzy at adept training. UD aren’t going to build a lot of necros. Maybe a few, and then it’s either cast unholy frenzy (Which they’ll only use on heroes [Lich] or maybe aboms and fiends) or cripple. Then, for tier 3, make it raise dead. And instead of skeletal mages, mastery could eliminate the mana cost or increase the duration of skeletons so they can base harass.
Maybe it’ll be too good, but we already had Keeper/alchem and MGS.
CL needs buffs. Carrion Beetles are nothing compared to Water Elementals or treants. The Archmage can have like three, and the Keeper like 12. Either make Carrion Beetles so they can’t be dispelled (A more appetizing hero because they can tank and will be helpful all game despite dispel), or buff their stats. Five is too many. CL runs out of mana (has no clarities), and corpses are already used for skeletons. Could also decrease cooldown. I miss CL/DK days.
DL…buff vamp aura so ghouls can actually heal. Or make him an intellect hero.
As for ghouls…you could give them like 10 more hp and 1-2 more damage. But I had the idea of them already having cannibalize. You can also make them cheaper, but also give less experience when killed.
DK Animate Dead - A terrible ultimate. You can eliminate the mana cost but increase the cooldown and maybe make the units dispellable if it’s too good. Or you can eliminate the mana cost and increase the duration of the units animated.
If none of things are good, then maybe increase the range on web for crypt fiends (or cooldown).
Potm - make her a better fighter. Do more damage. She’s a priestess.
Headhunters: Slightly increase damage or attack speed or range.
Those are some ideas. Thank you for supporting the game. There are going to be some hits and misses. That’s just business.
Can’t Play the game after update. When trying to launch the game i was prompted with a blacked out window telling me to input the key to play. I then ran the Launcher instead, and saw there was an update. I updated, and now when i launch the game and log in to battle.net to run the game it only runs reign of chaos and will not let me play online on battle.net telling me to run frozen throne instead. HOW and WHY
In theory you should name it ‘war3.w3mod’ and place it to root but game does not understand .w3mod extensions in local files, Blizzard messed it up
Ritual Dagger (Ability / Item) - Sacrifices a friendly Undead unit to regenerate 225 hit points plus extra healing bonus per the sacrificed unit’s level over 45 seconds. This item’s healing overtime regeneration cannot be dispelled by attacks and spells.
225 Hit Point Healing Over 45 Seconds, Plus 0 Hit Point Healing Factor For Sacrificed Level 0 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 225 Hit Point Healing Factor For Sacrificed Level 1 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 450 Hit Point Healing Factor For Sacrificed Level 2 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 675 Hit Point Healing Factor For Sacrificed Level 3 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 900 Hit Point Healing Factor For Sacrificed Level 4 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 1125 Hit Point Healing Factor For Sacrificed Level 5 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 1350 Hit Point Healing Factor For Sacrificed Level 6 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 1575 Hit Point Healing Factor For Sacrificed Level 7 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 1800 Hit Point Healing Factor For Sacrificed Level 8 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 2025 Hit Point Healing Factor For Sacrificed Level 9 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
225 Hit Point Healing Over 45 Seconds, Plus 2250 Hit Point Healing Factor For Sacrificed Level 10 Undead Player Unit, Combat Usable, 600 Area Of Effect, No Item Cooldown.
Costs 150 Gold, Tier 1 Equivalent Item, Consumable Item, 2 Item Stocks, 90 Seconds Stock Replenishment, Level 0.375 Worth.
Note 1: I have a better idea for this item. It has the same area of effect healing radius as the Human’s Scroll of Regeneration item, with the following effects typed above:
(Note 2: This is my finished updated version of this item, costing 150 gold being combat usable.)
Please REVERT critical strike. It was FINE after you nerfed it and STILL strong.
BM ALWAYS gets good items (read: CLAWS).
He RUINS the game across ALL levels of play.
Critical strike makes a BM do the damage of a coil nova… approximately every couple of seconds, with no mana cost! The damage is incomparable with ANY other damage in the game.
Count in the backstab, stomp, hex, orb, ensnare, that’s FIVE abilities that ALL make you unable to get away, it’s just NOT fun to play against!
NO hero is so strong during each stage of the game. He dominates early game with his wind walk, superior damage and fast healing from items, and he dominates late game with his crit. It’s a JOKE.
This hero will make people quit the game… it already has! Nerf him back or new players will say ‘nope’ after trying out Reforged and getting killed by BM’s over and over again.
This patch is really terrible, a lot of changes are really stupid.
For undead dagger and necros are completly useless, it’s not about a little tweak on numbers, the whole idea behind them is broken.
BM crits are a joke, you took years and years to understand how overpowered it was and now you revert it back? Are you kidding me?
Not sure how to feel about knights and orb of fire, i guess we still need a bit more time to see how that’s gonna work.
Please realease an hotfix or something decent asap, this patch destroyed my will to play the game.
There is a bug that u cant get back into game after alt tab in lobby and sometimes even ingame. i wonder how that big of a bug can be unseen in testing if there was any lul.
Further still no AT fix? so after killing playing with friends for half a year u still dont fix this? this is kinda hilarious.
Don’t really understand the reasons for Nerco changes… But BM & knight buffs are welcome, and it’s about time Alchemist’s op healing got nerfed :).
Looks like the Ceremonial Dagger is pretty bad tho…
Why can’t we play Element td 4.3b version anymore ? When i’m about to select the game and start hosting it i get some crash error intantly. Please explain.
Problem is you get crash error when you try to do it. How’s that for childs play ?