Scanning for replays can become stuck

There is still one more issue, which is from an update almost two years ago. When joining a lobby the client used to scan ONLY the downloads folder to look for a duplicate of the map/replay file. But since that update the client will also scan the other folders to look for a duplicate of the file it is about to download. If a person has a lot of replays this scanning process will cause the client to get stuck until it finishes scanning the other folders beside the downloads folder. If a person has thousands of replays or tens of thousands, this will just straight up crash the game.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.