You are wrong AI will make this game better because it will be escalated and will provide extra value for the game. You are just not thinking about the future, this game will be on an “arcade-cloud” system at some point in the future.
One of the biggest problems with this game is that you can only play it vs humans as a matter of fact, you are just talking from the stand point of a minority of people that prefers playing vs humans. I can agree that some people like the “thrill” of winning a human, but at least 80% of the people would just like playing some good AI even before jumping into RANK.
Where do i get this data from?, games like Free Fire, Dota, PUBG mobile etc (which is the cloud service future for this game i dream off btw and i was pointing above), all those games show data that, let me show you the punctual facts this data shows:
-
Players when they lose two or three games they “need to feel” they are not wasting their time, so in this games (list mentioned above) they get players paired with bots or AI in matches, this has been proven successful making people stay in the game for longer periods of time.
-
Training in ANY GAME could have a very bad learning curve, the only comprehensive way of training today is vs humans, and right now 90% of the community already knows how to play the game and they are all wired to “win”. Playing vs AI allows player to “feel” how to get into middle game or late game, plus it allows players to just play enough time to “feel” they are improving and learning something. Right now in Free Fire for instance when you are “new” its very likely that you will get thrown into a game where 70% of the population are bots that will even understand that you have lag.
-
Bots and AI help you practice things from a “save point”, that is you could “theoretically” grab a replay save a point and then just jump into the action seeing if you can do the same thing as a pro player for instance. The best example for this is practice mode in Tekken, in that game Practice mode has allowed the community to grow into levels that are just impossible by just playing vs humans… or going into arcades.
-
Another factor about AI is that you can play games without lag, there is a fact nobody talks about, but the whole Latin American community has lag issues and they are not capable of playing game where they can improve their micro or “feel” how a TR 24/LAN with -1% UDP lost package game feels, some of them are very talented, but as soon as they play someone that has better connection they miss the opportunity of winning just because they have no prior experience playing with this lag.
And now about you pointing out that “all AI only values win condition” that entirely depends, you could program AI and BOTS that help players to train and just feel that they are improving in small steps. I would even argue that this AI should be thrown into the RANK ladder, for more conservative and old thinkers like you there should also be an option to turn that off, and of course the ladder points obtained by winning an AI should have a different ladder entirely or a compensation of some sort into real MMR values.
BTW chesscom for instances uses bots all the time to let players “win”, is just something game developers have been admitting and talking about for the past 5 years or so. In the case of chesscom i invite you to watch the 2018 Video Game Conference about it on the GDC that year, a “chess game was mentioned” and a funny green logo shown as an internal joke.
About me having a job?, well i work all day, i am a well accomplished person thank you. You need to fight you lower tier manners.
To close with a positive attitude just tell you i understand where you are coming from, right now the bots and AI from SCAITT are very though and… well boring to play (not really i prefer playing vs them in 1,16 a million times really, and there is a lot of people like me), the point is that you can create an AI with certain constrains like “play like an 800-1200 MMR players”…
So the future for Starcraft Remastered whether you like it or not is AI/Machine Learning oriented, we are probably not going to see it for the next 5 to 6 years, but is a given fact. At some point in the future Starcraft Remastered wont be needed to be installed in your hardrive, and you will be capable of just joining a website or service and play them entirely in virtual machines docked in the Cloud, the latency will be perfected slowly as the CDN and Datacenter technology that offers this services gets better and better with time, is just a matter of time. In that future a WHOLE NEW generation of players will like to “Test Starcraft Remastered” before purchasing the complete package , or just trow some fun games… just like an arcade “50 cents for a game”, in that future AI is the way to go… if you cant see that i am sorry to tell you you are thinking like a 90s guy, and hey !! i am a 90
s guy also.
The only thing i am trying to do in here is to make you understand, and anyone from the community that the sooner we start embracing the fact that AI is the future the better will be for all of us. And specially Blizzard needs to think in terms of future and start developing this AI tools for latter profit, i just argue that BWAPI is something that needs to be Officially attached to remastered as a paying service ASAP and let the community play with it the next years, it will make the future change to CLOUD much easier.