OpenGL deprecation for Windows client

Dear SCR Devs,

Is OpenGL fully deprecated yet in the Windows client or is it still available? (via command-line option?) I’m currently troubleshooting an issue on my Linux machine running SCR under Wine, and I suspect being able to try OpenGL backend will be helpful, if it’s still available. Please let me know.

Thank you!

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you can use opengl option with via comman-line option
but i think it cause some lag if i use opengl option
at windows 10
in a single or multi

write this at command line

—renderer=ogl

(- is double)

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Thank you! This does indeed work.

Just another question for the devs - any word on the timeline for full deprecation?