ALL VALUES ARE SUBJECT TO CHANGE OR ADJUSTMENT
I propose splitting charge into two separate upgrades.
- Zealot Speed- Increases Zealot movement from 3.15 to 4.725 (current passive increase), costs 50/50, build time 90s and researched on the cyber core (Mind you gateway tech also take 114s to research so if you get legs you don’t have gateway till it’s done and vice versa)
- Zealot Charge- Temporarily increases the movement speed by 5.67 (Current value) allowing Zealots to intercept nearby enemies and guaranteeing the Zealot will strike the enemy. costs 50/50, build time 75s, researched on the twilight council with the pre-requisite of having Zealot legs.
There are a few reasons why I propose this change, increasing the early game ramp up strength of Protoss so they don’t need band-aids like Shield overcharge and increase viable openings.
Allow Protoss to have slightly improved gateway units and freeing up other potential upgrades from the twilight council because three core upgrades is a little stacked.
While strengthening early game comps it does make Protoss charge a little weaker overall since you’ll have to wait for Legs before you can get charge meaning it would hit later than someone going straight to chargelots.
Hopefully this will make gateway comps less pigeon-holed into one tech and become more varied, since Zealots will be able to be a front line unit for robo openers/stargate or other twilight tech.