Why doesnt raynor have a raven

Then you clearly and vastly over estimated your skill levels lmao.

And it is just going to be like that. Good luck though.

im m3 as terran
im not bragging or anything im just saying when i play raynor i always keep up on my unit production and dont flood more than 500 minerals

also i play brutal+ and level 15

I’m darkness and invis paranoid and always pick raynor for these. And always perform very well.

I know I said above to make 5-6 OB’s, but I honestly never make more than 4.

4 OB’s recover ~3 energy per second (added all together). That means you can scan every 16 seconds and not decrease your energy stores. Sweeps last 12 seconds each. Considering the size of the sweep and the fact that your ally can also detect…man if you can’t manage “only” having an active sweep going 80% of the time, I’m not sure what to tell you.

Nothing to tell him. He’s a ladder Terran.

And apparently, ladder Terrans don’t use scans. Nobody in GSL or WESG ever make more than 4 OCs, they never scan for Lurkers or DTs or even Observers, and they certainly always make Ravens just to push out.

Guess we’re all just coop noobs who all can beat “We Move Unseen” with Raynor without Ravens. :face_with_hand_over_mouth:

i use scans all the time on ladder when im on 4 base eco and can afford to lose the mules, i never scan before 2 base

I’d want Ravens not for the detection but for the anti-armor missile. Marines would salivate at that.

Raynor has one of the best detectors out of commanders (but you do need lots of Orbital Commands).
You can easily “hotkey” the orbital commands and scan to detect any cloaked/buried units.

Just be steady and balance out your resource gains and slowly but surely make orbital commands.

Raynor is the best counter commander for, we moved unseen, Short sighted, Darkness and Afraid of the Dark (Very rare mutation)

Raynor doesn’t need Ravens as he already have good army composition.
And I don’t think Raven is a good matchup with Raynor. (Try Nova, Raven Type II are exceptional!)

Ladder play means little in co-op, aside from the basics.

One important thing to know is that co-op and ladder are two different forms of the game, each with their own skill sets and know-how. You have to adapt to the contrasting environments. Of particular note is that each commander has varying strengths and weaknesses and cannot do everything you want them to do.

Since it was brought up, is making Turrets for defense and detection out of the question?

On offense, I’d reckon saving OC for scans, and making Maur., Medics, and Firebats to handle more specialized situations should make your marines last longer.

Raynor is literally designed to have scans as their only form of mobile detection. Just like any other commander, We Move Unseen is at best a nuisance against him. (Mine Sweeper is pretty much a worse version of We Move Unseen, and Raynor can hold his own against that.) In fact, Raynor is seen as one of the best commanders where you have limited vision and/or need fast detection.

The presence or absence of a Raven doesn’t make or break any of the terran commanders (or Stukov); otherwise, you might as well complain that Tychus, one of the easiest commanders to ramp up, is completely unplayable in general.

The rule of thumb still applies: 1 orbital for every 5 minutes of expected game time, plus 1-2 more if you are against a mutation that needs you to scan more. Maybe with a Kerrigan ally that can spam Omega Worms you can get away with not scanning at all, but in general, you might need maybe 1-2 scans when you are moving your army into fortified positions, which isn’t going to break the bank. (On many occasions, a Raynor player would scan, then both players would move their armies in until the ally’s mobile detection can catch up and establish their presence.)

Of course, there is a fine line between an average Raynor and an Average Raynor. Given Raynor’s exemplary track record against weekly mutations (read: Raynor has been able to solo almost every non-Polarity weekly mutation to date), the assertion that Raynor needs mobile detection beyond scans just simply does not bear itself out.

Imagine being masters on ladder but somehow being unable to conceive of a way Raynor can safely get enough detection Orbitals out vs. We Move Unseen.

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it was a really hard mission as well on brutal+ i dont rememeber i think it was the desert mission where you have to escort the collosus thing

You’d figure by now, even if you take away many people’s surface attitude, OP would realize that clearly people are able to do this with Scans.

Yet here we are, time and time again, he replies with “here is another excuse”.

“Clearly I am not wrong, after all I am masters player. It is the rest of the community that are trolling me. Jokes on you all that I remain unaffected.”

Like seriously dude…

Another shocking news that I may add to your post - it’s good to use scans even without vision restricting mutators. Viking and tank or any other army engagement on lower stairs would change strongly in favor of Raynor if it’s going under constant vision from scans (usually one scan is enough). Not to mention that scan allows some allies to use their calldowns on unreachable or hard-to-reach areas. I think Raynors scan is stronger than any detection because it’s not only omnipresent detection but an omnipresent vision which is immortal so enemy can’t deny it until scan wears off.

When we could coordinate, omnipresent vision with Karax’ omnipresent lasers was a fun and satisfying combo.

That’s because you don’t have enough Orbitals.

Detection for Raynor is only an issue in the early game. Once you’re on 3-5 CCs, detection shouldn’t be a problem anymore.

I wouldnt mind giving him classic WoL ravens, not for the sake of detection, but just because I enjoy commanders that have a lot of units with different build options.