Current top I’d like to see for each race
ZERG
OVERMIND : Infestor of Worlds
What if: After being driven into the void by Tassadar, the Overmind was eventually able to return free of Amon’s corruption. It now seeks to destroy Amon and reunite the Swarm.
Key ideas:
Infestor of worlds: enemy buildings killed on creep or while infested by a Matriarch/Empress become an “Infestation” that generates resources for the Overmind (more depending on size of building), Creep gradually spreads from Overmind+ Yggdrasills over entire map.
Special strains: the extra resources can be used to convert units from standard zerg strains to special versions for substantial expense
Essence of the Swarm: Overmind replaces starting Hatchery providing Supply (increasing with upgrade) and Larva (additional Supply from Yggdrasills, additional Larva from Matriarchs)
Unending Swarm : 230 max supply (299 with Mastery)
Units/Buildings:
Morphalisk Larva (produced by OM/Matriarch, produce units faster)
Zergling-Devouring One, BW Hydralisk-Hunter Killer, Mutalisk-Kukulza, Devourer, Defiler-Unclean One, BW Ultralisk-Omegalisk, Matriarch-Empress
Sunken Colony-Deep Sunken colony, Spore Colony-Spore Cannon
Creep Colonies produced by Overmind anywhere in vision+creep
Drop off resources at Overmind or Yggdrasills
Abilities:
Yggdrasill (permanent, max # on map, give supply and heals in area), Infested CC calldown, Warp rift (temporary gate between two points), global Swarm infestation
Also Niadra or Izsha
PROTOSS
SELENDIS : Shield of Aiur
Key ideas:
Mothership Only : Modules on the Mothership Core substitute for units (multiple copies can be built, boost stats, randomly lost if hp fall too low)
Golden Armada : Selendis can Temporarily recall ground reinforcements or portions of the Golden Armada
Modules:
Multitarget antiground, Heavy A+G cannon, AntiAir small splash, Vortex (delete nonheroic/massive), Thermal Lance, Escort bay (temporary purchased Escorts), Shields, Energy, Repair Drones, Teleport, Time Rift
Unit (all temporary)/Buildings
Recalled Ground Force: Zealots, Adepts, Phase cannon, Immortal, Archon
Golden Armada Detachment: Carrier, Tempest, Scouts, Void Ray, Phoenixes, Corsairs, Observers
Phase Cannon (has mobile form)
PsiLink Spire: can warp in Phase Cannons and Recall Ground Forces anywhere in visible pylon power
Abilities: Recall Reinforcements, Recall Golden Armada, Planet Cracker, Overshield (energy blocks damage to allies)
Also Jinara or Rohana
TERRAN
TOSH: Cloaked Combat specialist
Key ideas:
Cloak: all units can cloak in various ways, Tosh can shut down detectors
“Active Terrazine”: generated by a special building over time, used for: Abilities, Spectres, mini Nukes (bigger than arcturus tac missiles), Shredders, and certain upgrades
Right Man, Right place: individual Spectres upgrade with Terrazine
Units/Buildings
Assassin (melee attack, mineral only), Reaper, Spectre (w mininukes), Diamondback, Predator, Shredder, Wraith, Liberator, Raven (spider mines, AAM, targeting drone, hunter-seeker)
Underground Planetary Fortress, Radar tower, Nuclear Silo, Psi Indoctrinator, Terrazine Refinery (special building generates “Active Terrazine”, can speed up with mineral+gas payment)
Abilities: all cost Terrazine
Blinding Terror: damage and blind detectors in area, “Vodoo doll”: all enemy units of target type (ie all zerglings/all banshees) take % of damage target takes, Zombie: control target enemy unit (slowed, takes/does less damage)
Also: Hanson Valerian or Dugalle
Other ideas: Tassadar, Zurvan, and Duran (he backstabbed everyone else, why not Amon too… shapeshift to be ally’s race…changing some units/calldowns, but mostly Hybrids)