Here are some of my ideas for Starcraft mission packs. I might post more later.
Time War: The fugitive Ulrezaj has resurfaced with a time machine, and only Vorazun’s dark templar can stop him. Ulrezaj is altering key events of Starcraft history in a reckless attempt to fix historic wrongs (like assassinating Khas to prevent the eventual exile of the Nerazim) but his revisionism is causing time itself to fracture apart. Each mission has a unique time-related mechanic like time-stop, time clones, time loops, instant build times and more. Ulrezaj does not have forces of his own anymore, but his ability to mind control key historical figures allows him to manipulate any faction to do his bidding. Vorazun will be challenged by many of history’s greatest military minds such as Adun, Edmund Duke, the Overmind and even Raszagal.
Main Characters: Vorazun, Xerena, Ulrezaj, Raszagal.
Evolution: This campaign is based on Abathur’s evolution missions, only this time the player gets to design the Zerg units themselves. The player has only limited forces to achieve their objective, but if they lose they only need to reset the map instead of reloading a save. Abathur can modify his units with almost any Zerg ability in the campaigns or co-op. Players can save their designs to use in later missions. When all achievements are accomplished the player can unlock Xel Naga essence and create Chitha strains (psionic variants). There isn’t really a plot to this mission pack, as Abathur does not care why the enemies of the swarm need to die. As far as Abathur’s concerned, war is just a chance to experiment with new monstrosities.
Main Characters: Abathur, Mukav, Zagara
Outbreak- Stukov was a test subject in Narud’s twisted experiments until he broke containment by infesting the research staff. Once free, he began to amass an army by unleashing the hyperevolutionary virus on every world containing a Moebius base. Stukov’s undying legions will infest Terran structures with low health instead of destroying them; which allows the zombie horde to grow. Civilian structures can be infested too, but Stukov will earn achievements for infesting only military structures. Stukov’s enemies include the Moebius Foundation, Prometheus Company, and Spartan Company (Narud hires these UED mercenaries to get under Stukov’s skin). Dr. Ariel Hanson can be captured by Stukov’s forces and will reluctantly help him increase the infectiousness of the Zerg virus (and becomes infested if Stukov kills too many civilians). Stukov’s quest for vengeance is fulfilled when he discovers a new ally powerful enough to help him assault Skygeirr Station.
Main Characters: Stukov, Hanson, PFC Shane, Narud, Kerrigan
King of the Primals- A kaiju inspired Dehaka campaign The MOBA style Breakout mission should be the default mission type. This campaign leans hard into the Godzilla theme. Each mission ends in a kaiju boss battle. When Dehaka subjugates a Primal pack leader they are added to his team roster so players can switch Kaiju monsters during missions. Dehaka isn’t a gifted conversationalist, but I have a solution for that: Tell the story from the point of view of Starcraft’s reporters reacting to Dehaka’s city-smashing fights. The campaign should embrace the ridiculousness of it’s premise and have a campy comedic tone like Red Alert 2 or Thor Ragnarok.
Main Characters: Dehaka, Primal Pack Leaders, Vermillion, Lockwell, Michael Liberty, Mecha-Dehaka, General Davis (piloting Balius)