Karax P2 - B/c you can’t even spend the resources on Cannons, Monoliths, and their ability upgrades, you get units even more quickly since it’s all going towards units and SoA upgrades!
You actually reach your supply cap. Towers are sometimes a “supply dump”, and that’s simply not an option here.
Karax P3 - No Chrono Wave so you don’t have to do the “chrono soon” in the chat (you don’t have to do it anyways, but as someone who’s played with Karax allies, I want to do it b/c it’s something I’ve appreciated).
Getting things out is SLOW. You can work with it, but it’s enough that it’s noticeable. From the Probes at the beginning that seem to be “somewhat delayed”, to the Carrier that has a bt (build time) of 120. For the latter, unless a P ally can let you borrow their Chrono Boost (CB), that’s an actual bt of 120! Contrast that to with Chrono Field, at least it’s down to 104. With that + CB, even with no mastery into it, it should be 87 (feel free to check the math). I’m even less incentivized to make Carriers on his P3 (although I will admit, if it’s a long mission and nothing much is going on, I have deviated in that regard)! When I was running through his P3, that’s one thing that got me to use them more and more. Back before the Prestige system and when I was still only using just Karax and Swann, Some feedback did say that Chrono Field was indeed useful.
Karax overall - He went from being the most memed/disliked CO, to the most praised CO. Practically a 180.
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Raynor/Kerrigan/Abathur/Stetmann P1 - No MULEs, Omega Worms, UE, and Super Gary respectively. Those are some pretty powerful tools you lose out there. OTOH, for those that just want to “let their hair down” or generally don’t like dealing with them, these are nice alternatives to their baselines. MULES are at least 20% of one’s APM (or it sure feels like it :\ ), Omega Worms are less management but still need to be managed, UE need care to get bm depth first to rush out your first Brutalisk, and Stetalites are a whole bunch of extra macro. FWIW, regular Brutal is easy enough that you’re fine without them, and it was fun exploring those prestiges (+).
Alarak P3 - He now has an air force 8)
Alarak P1 - Destruction Wave no longer 1-shots Zergling. It’s still a good anti-AoE ability, but it is more gimped there. OTOH, some of his mech combat units can some serious boosts to their dps!
Stetmann P2 - His “generate stetzone” ability goes a long way towards alleviating his (-), but all other times, you need to babysit his movements, and really use Shift+move/right click to make sure he doesn’t go off trail and end up stuck off stetzone influence.
HH P2 - You can still use Reapers here, but with only 2 Assault Galleons, I didn’t really want to. This is the prestige that got me away from mass Reapers.
Stukov P1 - If your PC ain’t up to snuff, being unable to us ICC (Infested Colony Compound) should go a long way towards reducing lag!
Dehaka P1 - No lv15 available… no Godzilla theme when you would normally get to that in-game level!