I’m trying to make a simple trigger that is activated when a unit’s ability is off cooldown and their health is full.
So when this unit’s health is full and his ability is off cooldown, he’ll rejoin the attack group.
This is currently what I’ve tried…
(This line works fine) Event: [Specified Unit] life changes
(This line also works fine) Condition: Unit life percent is 100%
(This line is not working) Condition: Comparison -> Cooldown For Unit Ability -> Cooldown: Abil/NovaPersonalDefenseMatrix -> Ability Nova - Personal Defense Matrix -> Unit: [Specified Unit] -> Operator == -> Value 2: 0.0
(This line works fine) Action: Add [Specified Unit] to the next attack wave for player ‘x’
Right now, he’ll rejoin the attack group when his health is full, but it won’t take the cooldown of his personal defense matrix ability into consideration at all. (Note, I’ve tried changing the value from 0.0 to various numbers, and it doesn’t help)
Any help would be appreciated. Thank you.