The real fix for zerg

Has anyone wondered why extra zerg hatcheries can stay unupgraded, yet produce lair and hive tech units? I have.

Here’s a suggestion, how about tieing up buildings to each base as well? So you need a spawning pool for each base.

Too far? Not sure if it seems fair, but it is logical.

Well, i think this is in a big part what zerg race is about. That you need a little, to create a lot, at the cost of 1 protoss unit being averagely worth 3 zerg units. But perhaps it isn’t well balanced.

Did you bring back a thread from a year ago?

1 Like

Give Zerg real counters before nerfs start flying for no reason