I used to queue against these guys all the time. I’ve beaten Maru, Byun, Probe, Puck, Snute, PartinG. PartinG once used a proxy robo cannon rush against me and which he later went on to beat sOo with in the Code S. There is a reason why I can queue a game after not having played for months and instantly clap a 5500 mmr terran, which is what I just did the other day. The game wasn’t even close.
The lack of consistency in design is one of the game’s biggest flaws. If you are Zerg, you need 400 apm to beat a Protoss who is 80. A Protoss can mass cannons, shield batteries, and void rays, and you have to spend about 16,000 clicks (no joke) to beat him. Meanwhile he sits there are watches youtube on his phone.
I’ve never praised Serral. My stance on him has been consistent from start to finish. He’s the best player at the moment, but that’s not saying much because SC2 is dead, all the talent left, and the game isn’t drawing in new talent. He’s basically where Idra and Snute were back in the day, but they actually had to beat difficult opponents.
That’s factually false. The more casual-friendly the game has become, the more its popularity has declined.
Nope, Idra could pull in ten times the viewers of almost any other streamer. His viewership was so flipping high it’s higher than modern day tournaments. Letting him retire was a colossal marketing mistake, and they did it because some whiny EU crybabies were offended over some comments he made on the teamliquid forums.
That’s because they have bigger fish to fry. Video games are for kids. Why on Earth be a puppet on a stage, for the hopes of winning $100k, when you can just earn that much as a doctor or lawyer or scientist as a guaranteed salary? Anyone with a brain abandoned SC2 pro play long ago. All the smart people left. That’s why the pro scene is so bad right now. These people are a bunch of APM spammers who learned the game through rote memorization. They couldn’t create a new style/strategy if their life depended on it.
Do you remember MC? He was the Protoss who made 2 base immortal sentry allins a thing. Those styles died off in LotV because of the ravager, or so everyone thought. MC later on made a quick come back and did a GSL run where clowned on a bunch of zergs with … 2 base immortal sentry. The style died off because nobody could figure out how to make it work and MC wasn’t there to show them how so they couldn’t just copy/paste the build into their brain.
The strategic diversity of the game is zero because everyone who plays sc2 in the pro scene is an APM spammer with zero brains. The way they approach SC2 is like playing the piano. There really isn’t much difference. It’s sort of a Jazzy way of playing the piano, where the tunes are a little more dynamic, but it’s all just rote memorization of the same rhythms that you’ve been doing on repeat, like a robot, for a decade.
Hitman had an out-of-meta strategy and he absolutely destroyed Elazer way back when. That’s the sort of strategic diversity that used to exist. Now zergs do hatch gas pool into a third in 99.9% of games with almost no variation. They might vary the timing of the gas or whether they go queens before third or third before queens.
Life by comparison absolutely clowned on the best EU protoss at Blizzcon with quick 1 base strategies. It wasn’t even close. Then life got slapped sos who won blizzcon using hidden base strategies. There is zero strategic diversity in the modern sc2 pro scene.