Suggestion to make the Adept not suck

Even in the unit tester you can see how Hydras in large numbers wreck Adepts. The range difference becomes a huge difference in dps when the number of units reaches a certain critical point. They can yolo shade on top of the Hydras but as was mentioned already: banelings.

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The adept is never gonnae be viable in it’s current form cause it fills the same role as the zealot, which is better and costs no gas.How to fix adept

Remove shade
Unit can attack air
Resonating glaives- cost changed to 150/150. Also grants +1 range as well as the attack speed bonus.

Also the “shading to mitigate overkill” has a really bad synchronization with storm. Zealots being melee synchronize well with storm because you can avoid storming your own units.

Good luck scouting Zerg with this adept. Its gonna die almost instantly to queens.

It wouldn’t be for scouting though, why would you think it would be?

Adepts are used for scouting in early PvZ because they can harrass / reduce the lings count and they save energy on the Sentry which you might need for FF in case of emergency Baneling bust. It will also reduce the Protoss map presence even more because you would basically have to stay with your poor sentry behind your wall until you have warpgate if you want to be safe. The only unit in Early PvZ that can escape from a group of lings catching him in the open is the Adept.

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Yes I know why adepts would be used to scout currently, without the shade you will just have to find another way to scout like hallucination or oracle.

My point is that you give up map presence almost completely. Using hallucinations can cost you the game if you don’t have enough energy for force fields to hold a bane bust. Oracles come out pretty late anyways and are not competing with the adept for vision/scouting. Taking away shade from the adept makes Zerg cheeses a lot stronger.

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Players would just have to adapt like they would with any change. Protoss scouting options are fine, plus they can recall.

Of course Players will adapt. They would also adapt if you decide that all units besides the Zealot require a Twilight Council to be produced. It doesn’t make this change good for the game. And what does Recall have to do with anything, I was talking about the early game where you don’t have any energy to spare because everything is spent on chrono boost. Spending it to Recall a scouting Zealot that got surrounded by 4 lings is about the stupidest thing I have heard.

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We can agree to disagree then. Scouting options should carry risk/investment. Zerg can get fast overlord speed for 75/75 at the expense of delaying ling speed. Terran can scan at the cost of minerals, toss can get hallucination at expense of energy. The adept sitting in the middle of the map just sitting pinging shades in then cancelling them is just dumb ,like a lot of things in LOTV.

What can I say. I don’t like it either, but that’s how it is. I was only pointing out that taking away the shades from the Adept will mess up PvZ early game so much that I don’t think it’s a good idea. You’re trying to turn this into a general discussion about scouting and vision while I made no such general claims about the matter.

They don’t counter mass ling very well. What adepts DO counter is mass hydra. It’s the only Zerg combat unit that adepts crush cost for cost when simply a-moved. You can try it if you don’t believe me, I didn’t believe it myself until I saw it.

Both units have entirely different roles.

Zealots are a melee tank. Adepts are a ranged vs light specialist.

No, shade is fine.

Adepts don’t need 5 range, it would break too many unit balance relationships.

This should 100% be done.

No it doesn’t.

Adepts being able to attack air should be part of the unit like all other ground units that can hit air and ground at the same. No upgrade required.

Breaks too many unit relationships.

Roaches cost 75/25/2

Adepts cost 100/25/2. Only a 25 mineral difference between them and Roaches.

Marauders cost 100/25/2. Same cost as an Adept.

Hydralisk cost 100/50/2. Adepts are 25 gas cheaper than Hydralisk

Stalkers cost 125/50/2. Adepts are 25 minerals and 25 gas cheaper than Stalkers.

Roaches have 145HP, 1 base armor.

Adepts have 70/70(140HP), with 1 base HP armor and 0 shield armor.

Adepts after the Blizzard patch are 80/60(140HP) but after Adaptive Shielding they are 80/80(160HP).

Are you serious? Starting to think you went crazy and just vomit whatever garbage enters your head these days…because this is flat out wrong…

You used to post quality stuff, what happened?

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He is not flat out wrong

He is 100% correct. Glaive adepts crush Hydras supply for supply when a-moved and the beatdown is even bigger with shade.

They don’t. The low range of the Adept means Adepts will ball up, less will attack whereas more Hydras can fire at any given time.

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They do. Adepts stomp hydras and it’s not close.

Nope. Sorry but you’re wrong.

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