Upgraded Adepts will be tougher than Zealots and have 16.4 dps vs light.
I doubt Blizzard are even considering making them hit air units, nor doing anything to make them better in early all-ins. The changes are to make them better in PvZ, as +20 shields is no help vs EMP.
Archons are already better than Adepts would be vs Mutas because they don’t require an upgrade to do full DPS, meaning they can be warped-in immediately on scouting a spire.
Mutas fly around to probe lines and pylons, killing them. They wouldn’t fight Adepts unless there’s enough mutas to make the Adepts pointless…
Normally I detest the league card and don’t pull it but your top league in 1vs1 is Gold and it shows since you have no concept of how Mutas do their thing. At your level, sure maybe Zerg do dumb things with Mutas…but at my level, not so much.
I suggest practicing with or against Mutas until you do understand how to use them adequately. Then we can have a conversation on this topic.
There’s just no way that a zerg player with mutas at any reasonable level of skill would throw Mutas into Adepts that attack air. That’s a massive misplay.
That’s right, so now you have yet another counter to mutas in your bases and a pretty good one too.
Fine but why you fail to acknowledge that a hard counter to ling and mutas in one unit is massive for deffense. First you said they’ll had the same problem as Archons, they wont. Now you say because mutas wont attack them, that’s the point! Anyway I guess we reached a wall here so, bye nice chat.
You keep missing out on something important. Why the hell would mutas fight Adepts unless you’re guaranteed to win the battle with next to no casualties?
That’s a misplay. They run around killing stuff that can’t attack, luring Adepts, Stalkers and Archons out of position before running to another area for more damage. That’s the entire point of using Mutas in ZvP…they’re skirmish units and harass units…
Zerglings turn into Banelings and Banelings erase Adept clumps. So no, it’s not amazing that 1 unit from Protoss can counter 2 units from Zerg if they’re F2 A move’d.
Adepts can shade, be warped in, and have higher dps against light. Also roach dps is not double with glaives
And while roaches have 5 more health they are not an all around tank like the zealot and adept since their armored attribute makes them so susceptible to heavy hitters like tanks and immortals.
I wasn’t trying to argue that Roaches are better. Just that they are a different unit which has different advantages which may justify it having 4-range. I feel like the only reason Adepts have 4-range is because the existence of warp gates make them terrifying in the early game vs workers (that and vs Terran).
…Adepts actually start to lose against most of the light combat units they supposedly counter in larger engagements or after the enemy units receive certain upgrades. Adepts waste a lot of shots, which severely limits their strength.
One trick which helps mitigate this but has extreme risk is shading on top of the enemy. This allows Adepts for some reason to smart fire like Marines. If the Zerg has Banelings though, you probably just threw the game by shading Adepts this way lol.
By this time they would have already filled the deffensive roll into your next build. Also this is different if they actually go for the proposed changes.
I’ve never understood why banelings don’t do friendly fire. Why is it that all Zerg splash (fungal/banelings/PB) doesn’t do friendly fire while most of the other splash in the game does?