Reaper throws KD8 Charge with wrong hand

The Reaper can throw a KD8 Charge. The Spell animation lifts the right arm.
Currently, the charge is created at the left arm which remains in a lower position while the right arm makes a throwing movement.

Video by feardragon showing the animation and launch’s attachment point (at 20s):

The old Reaper attack in Wings of Liberty where it was throwing bombs, these bombs spawned at the right arm as well.

The issue is that the action Actor attempts to use the default Weapon 0 while the Reaper uses WeaponLeft and WeaponRight. Thus, the correct AttachMethod should be used.

Fix:

    <CActorAction id="KD8ChargeAction">
        <LaunchAttachQuery Methods="AMFilterWeaponRight"/>
    </CActorAction>

documentation + attachment/animation screenshot + fix:

1 Like

I’ll link your post to my bug thread, nice catch.

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