man i love how much stupid and unnecesary bickering there is about something so foolish.
Some commanders can be leveled up for one more time but two and three? Lol no, and there are some commanders crazily bad at low level like Kharax, Zagara, and Kerrigan.
I’d like to see an EXP earned increase for prestige-ing. Maybe 10% per prestige, until you hit prestige 3 level 15. This would make the grind a lot more bearable, I think. Maybe 20% if the numbers aren’t high enough.
I spam VT and clear it in 12-14 minutes with war chest and holiday exp bonus. I’ve played a lot of Dehaka on VT, so I’m well versed in the push timings and macroing while i push. It also doesn’t matter what my partner does. Worst case scenario if they do nothing, I finish in 15 minutes. I’m averaging about 300-400k exp an hour.
I don’t understand for the life of me why they haven’t made it so that you unlock a prestige every (1000-90)/54 = say 17 levels.
Give a nice update to people who are still grinding. The more they did so far, the bigger the reward. Give them a reason to continue grinding apart from chasing the 1000.
Make it optional for people who are already at 1000, let everyone who wants to reset it, reset it.
I literally have commanders I haven’t bought because I couldn’t be bother grinding them to lvl 15. Now I’m expected to stop my progression towards lvl 1000 and to do it by playing while crippled (no masteries, etc.)
The whole thing doesn’t make sense.
Instead of removing it, especially for prestiges that you might not use in Brutations or Brutal+, why not reward those who do go through the new grind? For example, via an achievement chain:
Its not the commanders, it is you. I’m leveling Karax on brutal with ease.
You do realise that there is no reason to grind for 1000? It is not like you get a medal for reaching 1000. Levels just happen as you play and have fun.
To grind fast, we should pick offensive map and rush to clear main objective. Though we can’t say that every commanders should have the same offensive ability, if a commander is lack of that ability it is considered as weak and bad for leveling. Kharax sucks at offense and has long been considered as weakeast commander. Even though it got buff at 5.0.0 it can’t be compared to newest commanders.
There is no game which has perfect balance. As sc2 co-op is a game which fight against AI, balance has not been a great issue like other games lik LOL, but commanders don’t have same competence. Some are strong and some are weak.
“I can clear the game easily with A. So you should.” There is no logic or manner here. Only a person who doesn’t have any sociabilty can say like that. Even if certain commander gets severe nerf, good players can clear mutation with it, but not everyone can do the same thing and there will always be an issue about effectiveness.
But lots of manners and logic in…
“I don’t like to grind, so we shouldn’t”
@FearrWhalins What happened to you saying you weren’t a troll and that you were leaving the discussion?
I changed my mind, wanted to point out the hypocrisy. Is it okay with you that I comment my thoughts?
Or is it trolling because I disagree with you?
Must be cool for you to keep calling others a troll.
Remember everyone, We should be happy to spend literal days of leveling just be able to access the smallest portion of the new content. We should be happy to play commanders at low levels where they are missing core aspects of their design, and gameplay. We should be happy they gated this content behind an arbitrary order of progression. We should happy that new content exists at all, regardless of implementation.
Or maybe we should have some standards for the games we play, and the way they are managed, and developed by their creators.
This is what? The 10th thread about this exact same issue? This is very clearly not some small group of players, that can be easily ignored. A lot of players are upset about the implementation of this latest wave of content. But the same people (FearrWhalins, BurnD, Holo, and more…) come in to every thread about this, and they tell the masses that they should stop complaining, and just be happy. We shouldn’t complain about anything. We should all just accept it. We should just take whatever is given to us without question, or preference . . .
I think we’re likely to see some adjustments to the system.
That said, it’s not even been out a week yet and I’ve already leveled to 15 4 times and 2 other commanders are level 7 - meaning I’m about 8% complete already out of 54 Prestige. Today my friend and I started Zeratul and Alarak at 1 on Brutal, after the first mission we were like “screw it” and went straight to Brutal+.
I still wish Prestige sent us to level 5 instead of 1, or maybe the EXP was a bit faster, but more than that I’m glad to have something to work towards on the long term.
I do however believe that some of the reward values could be looked into. Bonus objective EXP, for example, could be increased. It’s also annoying that holiday bonuses only apply to the base mission reward and not all of the EXP combined, so it doesn’t feel like a true holiday bonus. The bonus for Random Mission could even be increased so that people aren’t grinding the same map over and over.
And to this day I’m still waiting on bonus EXP for Random Commander
Lastly, I don’t know how anyone expects Blizzard to take in any actual feedback when a majority of the thread is players fighting. Instead, just leave your feedback, don’t play the content yet if its implementation is unsatisfactory, and wait until it gets adjusted (as things generally do in online games). Changes ain’t gonna happen overnight, though. For now maybe only look into acquiring Prestiges in the 1st tier, regardless of how juicy some of the 2nd and 3rd ones look, and hopefully after a bit you’ll see the changes you desire.
Yeah, the demand for “instant gratification”.
Yeah, that’d be nice.
That would either be worse or equally bad. 17 Ascension levels @ 200,000 XP per level = 3,400,00 (3.4mil) XP. Right now, levelling up from 1-15 is 1,045,000 XP. So your suggestion is more than 3x the current time/effort. Even if you levelled at Brutal using your full Mastery vs Normal from 1-15, getting double XP, that’s still 1.5x the effort.
I do like the basis of the idea though. My suggestion would be: 5 levels of Ascension (or 1 million XP for sub-ascension), using that commander with no Mastery points assigned, but all lvl 15 abilities. So it does take more effort than regular gameplay but allows you to utilise your COs capabilities at whichever difficulty level you’re comfortable with. And, for some CO’s, Brutal can be difficult without 90 Mastery points - especially the slow-start non-OP CO’s.
How long did Co-op exist without Mastery? Was it always 90 points?
Side note: If I did have and play all 18 Commanders, I’d be pretty angry at having to re-level 54 times to get the 3rd prestige. Whether re-leveling 54 times stays or goes, we have to be able to choose the prestige(s) we want and not have to grind 3 times to get the 3rd if that’s the one we want.
And if you get yourself a new CO like HH on 40% discount, or they release a new CO, that’s 4 levelings to prestige 3. Even if you spent a decent amount of time to get to know that CO in vanilla mode, that’s just extra grind.
On the PTR Feedback these two posts are the first to mention it:
In that past, some have posted about wanting a way to redo level 1-15, well just put that in as an option called “re-level”, where you get nothing additional for it, possibly just the standard XP added to your Ascension XP points.
Wait a minute, weren’t you guys complaining about the amount of grinding for Prestige?
Karax is decent at 4, when you can get his ascendants to rebuild. Allows you to zerg down almost anything… Air Zerg still blows at that point though.
It is an absolute mindless grind and I will NOT do it. Most of the prestige talents are pretty underwhelming and not worth it anyway.