Hey SorroW it’s nice seeing you on the forums haha
You won’t get any good opinions on the forums. The majority of people on here are forum smurfs (people that use alt accounts to say whatever trash they want) or are very low ranked (where they complain about a race when they have plenty of room to improve).
Take this guy for example. His profile is hidden. He’s clearly just trolling. He’s half right, but he’s probably just a diamond beating on lower ranked people with a 60% winrate or something.
He’s half right here. In PvT, Protoss does play defensively in the early game, but from then on it’s all up in the air. In PvZ, this isn’t really the case as you have to be aggressive and get some damage done. Another reason why you shouldn’t take opinions seriously is because you got guys like this who only play 1 race (Terran) and think they have the game figured out for all 3 races.
Another troll poster. We all know PvZ is Zerg favored in the late game and PvT is 50-50 but depending on the point of the game it favors one race or the other.
As for me, the main reason (huge one) why I quit 1v1 is because of PvP. It really is a rock paper scissor matchup. There’s no solid strategy to macro out. I’ve seen pros try to open 1 gate or fast expand and then they just die to an allin (proxy robo surprise surprise). If you put a shield battery at the front to protect yourself from a robo allin, an oracle flies in your main. If you put a shield battery in the main, you get outmaneuvered by a warp prism allin. There’s no solution to the early game, and if you survive that stage, there’s the 2 base allins. Chargelot zealot is ridiculous. It’s just too powerful. It’s also extremely difficult to hold onto a third base, especially if your opponent is using a warp prism to spread the harass out and kill your valuable workers. Then there’s the late game with disruptors. You can count me out of that one.
I’m not even going to talk about cannon rush.
I have 2 issues with PvZ: you can’t allin anymore, and 66 drone ravager ling bane pushes. All of the allins by Protoss are pretty much null now. The only thing left is to do a coinflip with adepts. If you decide to play more macro-based, your opponent will definitely catch on, macro up to a good drone count, then slam you with ravager ling banes. The problem I have here is that this attack can hit just before you have reliable splash damage. Your opponent has just as much army supply at your doorstep with a slight economic lead while you’re struggling to hold onto your third base with the same army count at your own base. Ravagers are just too strong with their frequent biles and lack of tags, making immortals and stalkers do much less damage to them. They also bile more frequently than a sentry can put down force fields. A 100/100 unit has significantly more value than a 50/100 unit. It’s 50 minerals, but come on. Ravagers should not be this strong.
In PvT, I’d say it’s not fun holding that first big push Terrans do. You barely have enough to hold the first big bio push. This is the stage in the game where Terran is clearly Terran favored - the 2 base pushes. But if you survive this, you as the Protoss are favored. If you keep your economic lead, it becomes your turn to strike. Then if the Terran survives, it’s all up in the air from there until it’s mass lib/viking, then it’s just not fun for either side.
There’s also the early game factor. Terrans have so many cheese/proxy options. The only thing Protoss has is a Maxpax or proxy gate allin/pressure. Literally no other cheeses work nearly as well at the higher level. This is why Protosses always expand, and Terrans don’t SCV scout Protoss, because Terrans know Protoss will always get an expansion by ~1:30. Meanwhile if a Protoss doesn’t see a barracks at the front, it could be 50 different strategies that could hit at your doorstep (or not) at any second past 2 minutes.
I would say PvT has the highest amount of strategy involved. There’s so many things both sides can do in the midgame. PvZ is basically one-dimensional, but there is still room for strategy here. PvP is absolutely 0 strategy from start to finish. It’s all big brain moves and cheeses, to 2 base allins, to late game disruptors (i.e. who can get the bigger OOOOH out of the crowd).