2020-08-05T14:00:00Z
Just a wishlist. Hope there will be another set of prestige like lvl 4 or 5. Some of these are my wishlist. It’s dumb but pls don’'t hurt me.
Kerrigan
P4 Beyond Omega
Adv:
- Nydus and Omega worms can transport Air units.
Disadv:
- Nydus and Omega network cost 100% more Mineral.
- The Nydus and Omega worm cost stay the same but have 50% more cooldown.
Karax
P4 Field’smith
Adv:
- Have a Karax heroic unit. He will be warped in after 3 minutes. Revive time is 60s after dead.
- Weapon Upgrade +2 damage to Karax.
- Karax have 150 energy. Solar Forge upgrade increase his maximum energy by 50 and regeneration rate by 1/2/3 (total +6) per second.
- Karax’s Master Phase-smith create a powerfield. Structures in his power field gain +100% attack speed and +900% production speed. This passive only affects his own buildings. Other Protoss commander can still use the shared powerfield to either warp in units/buildings or power their buildings.
- Karax and Energizer Reclamation has no cooldown and can affect buildings units but only Karax can reclaim Heroic units (for 30s).
- Reclaimed units cost no supply
Disadv:
- Top bar abilities are unavailable, except for the Reconstruction Beam.
- Karax and Energizer’s Reclamation cost 120 energy per use.
Raynor
P4 Ol’ Reliable
Adv:
- Raynor can build Behemoth-class BC (BW BCs).
- Behemoth-class costs less resource. Only cost 250 mineral & 125 gas, 4 supply while Minotaur-class costs 400 Mineral & 240 Gas, 6 supply.
- Behemoth-class deal 25 (+3 per upgrade damage) (up from 6 Air /8 Ground)
- Affected by Afterburner and Advanced Optics (+1 range)
- Projectile speed x10.
Dis:
- Minotaur-class BC is unavailable.
- Behemoth-class attack every 2s (down from 0.23s)
- Yamato deals 260 damage (down from 300)
- Max Health -50
- Can’t use Tactical Jump
- Can’t attack while moving
P5 Raiding Parties
Adv:
- Calling “Hyperion” summons additional 5 timed-life Hel’ Angels (Merc Vikings with Hyperjump)
- Banshee Airstrike summons additional 5 normal Banshees. The initial damage is increased from 50 to 100.
Dis:
- Hyperion cost 250 mineral per use. Free the first time.
- Banshee Airstrike cost 250 mineral per use. Free the first time.
P6 Tank Commander
Adv:
- Siege Tank cost is reduced to 75 Mineral and 50 Gas. Vulture cost reduce to 50.
- Siege Tank and Vulture supply cost is reduced to 2 and 1 respectively.
- Siege Tank can attack air unit in Siege Mode.
- Siege Tank in Siege mode can move at the same speed as Tank mode.
- Siege Tank Health is increased to 200 and Vulture Health is increased to 90.
- Factory gas cost reduced to 50.
Dis:
- Siege tank can no longer attack ground targets in Siege Mode.
- Siege Tank attack range is reduced to 10 in Siege Mode.
- Marine and Marauder gas cost increased by 15.
- Starport gas cost is increased to 150.
P7 Defender of Mankind
Adv:
- Bunker can transform into Vehicle Bunker. Vehicle Bunker can transform back to Bunker when needed. Transformation time is 10s.
- You can not transform if there is any unit inside the bunker.
- Vehicle Bunker benefit from upgrades and researches of Bunker.
- Siege Tank and Vulture can be loaded inside a Vehicle Bunker. Siege Tank requires 3 slots while Vultures takes 1. Total Vehicle Bunker slots are 4 (6 after Neosteel Frame research)
- Vehicle Bunker give +4 attack range to Vehicles inside it. Siege Tank can be commanded to Siege up while inside Bunker.
- Missile Turret has 3 infantry slots and can load infantry inside. Unit inside Turret can attack but their attack range is the same.
Dis:
- Calldown abilities +60s cooldown
- Researches (not upgrade) cost increased by 25%.
- Weapon and armour upgrades take longer to complete. Increased to 100/145/190s.
Nova
P4 You are already dead
Adv:
- Nova combat ability and attack deal an additional 100% damage over the next 5s. Additional damage stack infinitely (doesn’t reset timer).
- Affected abilities: Snipe (200 damage in 5s), Sabotage Drone (200/400 vs building damage in 5s), Tac Nuke Strike (600 in 5s), Penetrating Blast, Holo Decoy’s Dashing attack.
- Affected Nova’s and Decoy’s normal attack.
- Targets killed by the damage over time counted as killed by Snipe.
Dis:
- Increase Nova Revive cost by 100%
- Damage over time are not affected by mastery
P5 Team leader
Adv:
- Every batch of units now have 1 Captain (3 elite marines and 1 marine captain). Captain has 50% more Health and attack 50% faster.
- Marine Captain’s Super Stim heal 100% more. The attack and move speed bonus is increased from 50% to 100%.
- Marauder captain’s special ability deal 100% more damage and off cooldown 100% faster.
- Ghost captain’s snipe off cooldown 100% faster.
- Hellbat Captain’s Jump Jet Assault give 8 armors for 10s instead of 4 armors for 5s.
- Tank captain deploys 2 more spider mines for the same cost. Spider mines are also created 100% faster.
- Goliath stun 100% longer.
- Banshee’s special ability deals 100% more damage.
- Liberator’s Defender mode radius is 50% larger.
- Raven is replaced by its advanced form because only 1 is built every batch. Its abilities have +1 max charge. Its Health is 100% more.
Dis:
- Nova is unavailable
P6 Experimental Weaponry
Adv:
- Weapon upgrades have infinite levels (armour is still limited to 3)
- Weapon upgrade time is reduced by 50%
- Weapon upgrade cost from lvl 4 and above has the same cost as lvl 3.
- Griffin Airstrike and Nuke +75 damage per weapon upgrade
- Holo Decoy +20 attack damage per weapon upgrade
Dis:
- Griffin Airstrike base damage is reduced to 300
- Nuke damage is reduced to 500
- Holo Decoy attack damage is reduced to 50
P7 Rapid-Response Agent
Adv
- Tac Airlift +2 max charges. Charge cooldown reduces to 30s
- Airstrike +2 max charges.
Disadv
- Tac nuke and holo decoy unavailable
P8 Self-defense Commander
Adv
- All turrets have 600 Health and no longer burn down when in critical health.
- Vehicle upgrades benefit Turrets. Missile +2 x 2 damage per level. Railgun +3 damage per level.
- Vehicle weapon also increase attack range of turrets by 1 each level
Dis
- Lose Tac airlift
- Defensive Drone cost 75% more.
Artanis
P4 Fury of the Firstborn
Adv:
- Heroic Artanis can be warped from Nexus at the cost of 300 Mineral, 200 gas and 60s. If Artanis die, he can be revived by paying the same amount of resource at Nexus. Artanis requires the Templar Archives.
- Artanis can use these abilities Resurgence (level 2 - unlock), Astral Wind (Heal for an additional - upgrade at level 13)
- Artanis himself can commandeer the Shield of Aiur Mothership by paying 500 Mineral & gas. It takes Artanis 40s to summon and requires Fleet Beacon. Artanis can’t act while summoning the Mothership.
- Shield of Aiur has Cloaking Field (passive), Fortified Field (passive - +3 shield armor to allies and friendly, building include), Mass Recall (Bring Mothership and all friendly combat units beneath it to an explored location - 90s)
- Shield of Aiur can use Vortex (active: damage 25 per second for 5 to enemies near the vortex, also slow them by 40% with 60s cooldown - unlock at lvl 10), Upgrade Vortex at lvl 15 and suck in enemies below 100 health, kill them instantly.
Dis:
- Shield Overcharge and Solar Bombardment are unavailable
Swann
P4 Ultimate Miner
Adv:
- Drill can be upgraded infinitely (subsequenced upgrades after lvl 2 has the same cost as lvl 2).
- Each upgrade after level 2 adds 10 damage and reduced Laser drill’s abilities cooldown by 5%. Cooldown can’t be lowered than 50%.
Dis:
- Combat Drop cooldown increases 100%
P5 More Dakka
Adv:
- Units loaded inside Hercules can attack
- Hercules gain an attack equal to ARES warbot
Dis:
- Lose Laser drill ability
- Hercules cost increase 100%
Stukov
P4 Undying Doom
Adv:
- Every use of Apocalisk increase its next reincarnation strength (+1500 Health, +20 damage, +10% cooldown speed)
Dis:
- Apocalisk can no longer be healed by any mean. Guardian Shield and all kind of shields can’t be used on Apocalisk.
- Apocalisk costs 300 Mineral and 200 gas to be used.
P5 Down with the Ship
Adv:
- A Heroic Stukov is spawned when the Aleksander Crash landing. He lasts until killed or Aleksander being re-summoned again.
Dis:
- Initial cooldown of Aleksander is increased by 2 minutes.
P6 Late-Stage Infection
Adv:
- Enhanced Infestation Lvl 1, 2 and 3 are unlocked at Infested Compound. Each lvl of this upgrade takes 180s to finish and 150 Mineral & Gas.
- Enhanced Infestation Lvl 1 allow infested civilians, Infested Troopers and Infested Marines to be spawned as Enhanced versions (25% chance). Enhanced versions have 100% more Health.
- Enhanced Infestation Lvl 2 increase the chance from 25 to 40%.
- Enhanced Infestation Lvl 3 Gives Enhanced versions a 25% to mutated into Greater versions which have 40 more life and 40s more timed than the Enhanced versions. Greater Versions also attack and move 100% faster.
Dis:
- Mech units can’t be built (Ground Mech & Air Mech). You can still build Factory, Starport and Armory for tech requirement to research, upgrade and build other units (Overseer). Armory upgrades still available for Apocalisk and Aleksander.
P7 Apocalypse Now
Adv:
- You can build an unlimited amount of Apocalisk from the Inf CC.
Dis:
- Apocalisk from the CC cost 1000 M, 600 G and 10 supply. Take 90s to train. (The Apocalisk summoned by topbar ability is still free but have the duration)
- Aleksander unavailable
- Starport’s unit +50 mineral cost.
P8 Infested Armada
Adv:
- Inf BC can be built from Starport
- Inf BC’s tentacle attack stun non-heroic air enemy (can only target 1 target at the time while Aleksander can attack 5 targets) but can’t drag them around.
- Inf BC’s Infested Cannon threw 1 infested terran bomb every second deal 20 damage.
- Inf BC has 200 energy and can use Brood Queen’s Spawn Broodling ability. Benefit from Brood Queen’s Enhanced Mitochondria.
Dis:
- Inf BCs cost 400 M & 300 G, 6 supply.
- Inf Bunker and Inf Compound spawns units slower (+20s cooldown).
Alarak
P4 Forged Fleet
Adv:
- Stargate is available. Destroyer and War Prism can be built from Stargate. Tal’darim Mothership can be built by Nexus.
- Increase the bounced damage of Destroyer from 1(+1 vs armoured) to 5 (+2 vs armoured). Attack upgrade +1 (+1 vs armoured) each level.
- ‘Flux Vanes’ research for Destroyer at Fleet Beacon. Increase Destroyer’s speed from 2.5 to 3.75 for 20s. Have 40s cooldown.
- War Prism cost reduces to 125 mineral.
Dis:
- Destroyer cost 200 Mineral & 75 Gas to build. Have 4 supply cost.
- Mothership requires Fleet Beacon and costs 600 Mineral & gas as well as 180s to build.
- Death Fleet is unavailable
- Robotic Facility, Robotic bay as well as Robotic Facility’s units are unavailable.
- Tal’darim Mothership is limited to 3.
- Mothership’s Thermal lance cooldown is increased to 2.5s
P5 Infinite Power
Adv:
- Ascendant’s Power Overwhelming no longer limit the amount of ability damage (max shield still only stack up to 10 times)
Dis:
- Production Structures cost 100% more resource (except Nexus)
P6 Almighty Lord
Adv:
- Empower Me no longer have range limitation
- Lightning Surge can be toggled on or off. When off, Lightning Surge acts normal. When on, Lightning Surge triggers every use of Deadly Charge and sacrifice 1 nearby supplicant. If there is no supplicant nearby to sacrifice, not triggering Lightning Surge.
- Deadly Charge damage increase to 300
- Destruction Wave +50% Width.
- Imposing Presence now stun enemies being damaged by Alarak instead of just enemies being attacked by Alarak
- Telekinesis increase Lightning Surge target number from 4 to 8. Destruction Wave instantly kills any target below 100 Health including Heroic and Map Objective
Dis:
- Mothership damage and Health -50%.
- Wrathwalker damage -25.
- Ascendant +75 gas cost.
Tychus
P4 All hands you need
Adv:
- You can call down 3 devils after Tychus is summoned instead of 1.
- There is no limit on how many devils can be on your team.
- Increase supply from 100 to 150
Dis:
- Odin unavailable
- Medivac platform is 50% more expensive
- Buildings take 50% more time to be built (except turrets)
Abathur
P4 Cancerous Tissues
Adv:
- When an enemy unit or building dies, they have 30% chance of spawning a toxic nest.
- Toxic nest fully invulnerable to enemy damage
- Building can be built on top of toxic nests
Dis:
- Disable Talent “lvl 13 Locust Injection”
- Brutalisk deep tunnel cooldown +15s
- Mend can’t target building
P5 Optimal Solution
Adv:
- Ultimate evolution requires 75 biomass
- No limitation for Ultimate Evolution
Dis:
- Your unit can only gather up to 75 biomass
- Ultimate Evolution -50% Health, -50% size
- Symbiote abilities +50% cooldown time
Vorazun
P4 Slave Master
Adv:
- Dark Archon’s max energy is double
- Mind Controlled units cost no supply
- +100% attack damage of Mind Controlled units
Dis:
- Combat units cost 100 more mineral
P5 Can’t see, can’t hear, can’t scream
Adv:
- Vorazun’s units and structures +40% attack damage & ability damage, +25% movement speed when they are cloaked (not affecting Mind Controlled units). The damage increase stacks additively with “Strike from the Shadows” for a total of 55%
- Dark Pylon replace normal pylon. Dark Pylon provides +8 supply
Dis:
- Reduce combat units and static defense’s life by 50% (Shield remain the same, not affecting Mind Controlled units)
- Combat units take longer to be warped (+25% build time and warp charge cooldown)
- Dark Pylon cost 150 Mineral
- Summon Dark Pylon no longer call down a Dark Pylon but an invulnerable projection of the Dark Pylon that lasts for 60s. Dark Pylon projection cloak nearby allies and friendly units but can’t recall.
P6 Vengeance for Shakuras
Adv:
- Top bar active abilities cooldown is reduced by 50%. (not affecting Time Stop)
- For each combat unit supply you have, +1 Spear of Adun energy regeneration per 10s.
- Summon Dark Pylon summons 2 Zealots and 2 Stalkers last for 60s.
- Shadow Guards summon additionally 2 Voidrays, 2 Corsairs and 2 Oracles.
- Black Hole summon 3 Dark Archons that last for 60s.
- Time Stop summons Vorazun permanently at your nexus. Using Time Stop while Vorazun is still alive, fully restore her shield and health.
- Vorazun and all summoned units cost no supply
Dis:
- Top bar active abilities cost 100% more energy
- -50 max supply
- Research and upgrade +50% time
Zagara
P4 Deadly Hive
Adv:
- +100 Health and 1 armour to Spine Crawler and Spore Crawler.
- “Rapid Bombardment” affects Spine Crawler and Spore Crawler.
- Crawlers move twice as fast and no longer suffer from Creep penalty. Root x4 as fast
- Bile Launcher can Deep tunnel to a location with creep. Deep tunnel costs 25 Mineral and have 60s cooldown.
- Double the effectiveness of “Artillery Ducts”.
Dis:
- Queen cost +100 mineral
- Overlord -100 Health
Dehaka
P4 Supreme Glevig
Adv:
- Glevig’s units (Roach, Hydra, Igniter, Impaler, Worm and Greater Worm) +50% attack damage and ability damage
- Zergling, Roach, Hydralisk +50% Health
- Dehaka’s resurrection time -45s (down to 45s)
- Tenderize research will allow Impaler’s to switch target if the original enemy was already killed while the animation is playing.
- Concentrated Fire research +100% Igniter attack speed
Dis:
- Murvar and Dakrun’s evolved units (Mutalisk, Guardian, Creeper Host, Tyrannozor) -20% Health
- Murvar and Dakrun’s cooldown +60s
- Dehaka -40% Max Health
P5 Greater Mother
Adv:
- Locust and Creeper +50% movement speed
- Swarm host and Creeper Host spawn Locust and Creeper +25% faster
- Guardian ability cooldown -50%
- Mutalisk supply cost -1 (down to 2)
- Murvar’s Den build time is reduced to 30s. Pack leader’s initial cooldown is reduced to 0.
Dis:
- Roach and Hydralisk cost 25 more mineral and gas
- Dehaka requires 50% more Essence to level up
P6 Violent Beast
Adv:
- Dehaka’s building has no tech requirement. Pack Leader’s Den has no gas cost.
- Ultralisk and Tyrannozor has Deep Tunnel
- Tyrannozor and Ultralisk gain Dehaka’s Lvl 1 Devour ability and can devour non-heroic target. Only Tyrannozor can devour massive unit. They gain benefit similar to Dehaka. If they devour an Air unit, Ultralisk and Tyrannozor melee attack can damage air, Tyrannozor gain increased attack range for its air attack.
- Ultralisk and Tyrannozor Devour can be autocast
- Greater Primal Worm +3 max charges and start with 3 charge by default.
Dis:
- Dehaka is unavailable
P7 Gigantism
Adv:
- Evolved units gain Massive tag (Ignitor, Impaler, Mutalisk, Guardian, Creeper Host, Tyrannozor)
- Dehaka units have +20% Health and Size (include Primal Worm, Greater Primal Worm but exclude Dehaka and Pack leader)
- Melee unit +1 attack range, Range unit +2 attack range. All units and buildings +2 sight range.
- Units (Include the worms) gain +20% attack damage
Dis:
- Weapon and armour upgrade +100% resource cost.
- Unit’s buildtime +20%.
- Pack leader cost 500 Mineral per use.
P8 Little speedsters
Adv:
- Unevolved Unit and Dehaka move and attack +40% faster
Dis:
- You can’t use primal combat to evolve units.
H&H
P4 Mira’s Special Force
Adv:
- Remove Galleon limit. Tactical Jump research affects Galleon
- Galleon have 2 more upgrades beside Install Drone Hanger. Choose either of them will disable the other two upgrades. (Note: This upgrade need to be upgraded individually for each Galleon)
- Theia Sensory System (200 Gas 3 supply) Give the Galleon most of Theia Raven’s abilities (Detection, Imaging Radar, Analyze Weakness). Galleon with Theia Sensory System upgrade will benefit from Asteria Wraith’s Unregistered Cloaking System and Theia Raven’s Multi-Threaded Sensors.
- Strike Fighter Bay (100 M & G, 3 supply) Turn Galleon into a moving Strike Fighter Platform. You can use the Precision Strike topbar ability. Maximum 10 Galleons with Strike Fighter Bay upgrade. Benefit from Napalm Payload and Deimos Viking’s W.I.L.D. Missiles
- Galleon with Theia Sensory System and Strike Fighter Bay upgrade is considered Horner’s units when counting supply for My Significant Other’s bonus
- Deimos Viking’s Shredder Rounds affects Reaper
- Asteria Wraith’s Trigger Override benefit Hellion and Hellbat
- Space Station Reallocation no longer crash the Space station but warp in a floating Space station. The Space Station launch assault drone to attack and have Sovereign BC’s attack. Space Station used all 3 attacks at the same time (BC’s attack, BC’s Mini Yamato and launch assault drone). Duration increase to 60s.
- Space Station always goes nuclear when expires or dies even without Have a Blast talent. The explosion deal 500 damage to heroic units or buildings and everything else is instantly destroyed. Have a Blast doubles the nuclear explosion damage. Call in the Fleet mastery now affects Space Station’s duration.
Dis:
- Horner’s units unavailable
- Call in the Fleet unavailable