Prestige Wishlist

2020-08-05T14:00:00Z
Just a wishlist. Hope there will be another set of prestige like lvl 4 or 5. Some of these are my wishlist. It’s dumb but pls don’'t hurt me.

Kerrigan

P4 Beyond Omega

Adv:

  • Nydus and Omega worms can transport Air units.

Disadv:

  • Nydus and Omega network cost 100% more Mineral.
  • The Nydus and Omega worm cost stay the same but have 50% more cooldown.

Karax

P4 Field’smith

Adv:

  • Have a Karax heroic unit. He will be warped in after 3 minutes. Revive time is 60s after dead.
  • Weapon Upgrade +2 damage to Karax.
  • Karax have 150 energy. Solar Forge upgrade increase his maximum energy by 50 and regeneration rate by 1/2/3 (total +6) per second.
  • Karax’s Master Phase-smith create a powerfield. Structures in his power field gain +100% attack speed and +900% production speed. This passive only affects his own buildings. Other Protoss commander can still use the shared powerfield to either warp in units/buildings or power their buildings.
  • Karax and Energizer Reclamation has no cooldown and can affect buildings units but only Karax can reclaim Heroic units (for 30s).
  • Reclaimed units cost no supply

Disadv:

  • Top bar abilities are unavailable, except for the Reconstruction Beam.
  • Karax and Energizer’s Reclamation cost 120 energy per use.

Raynor

P4 Ol’ Reliable

Adv:

  • Raynor can build Behemoth-class BC (BW BCs).
  • Behemoth-class costs less resource. Only cost 250 mineral & 125 gas, 4 supply while Minotaur-class costs 400 Mineral & 240 Gas, 6 supply.
  • Behemoth-class deal 25 (+3 per upgrade damage) (up from 6 Air /8 Ground)
  • Affected by Afterburner and Advanced Optics (+1 range)
  • Projectile speed x10.

Dis:

  • Minotaur-class BC is unavailable.
  • Behemoth-class attack every 2s (down from 0.23s)
  • Yamato deals 260 damage (down from 300)
  • Max Health -50
  • Can’t use Tactical Jump
  • Can’t attack while moving

P5 Raiding Parties

Adv:

  • Calling “Hyperion” summons additional 5 timed-life Hel’ Angels (Merc Vikings with Hyperjump)
  • Banshee Airstrike summons additional 5 normal Banshees. The initial damage is increased from 50 to 100.

Dis:

  • Hyperion cost 250 mineral per use. Free the first time.
  • Banshee Airstrike cost 250 mineral per use. Free the first time.

P6 Tank Commander

Adv:

  • Siege Tank cost is reduced to 75 Mineral and 50 Gas. Vulture cost reduce to 50.
  • Siege Tank and Vulture supply cost is reduced to 2 and 1 respectively.
  • Siege Tank can attack air unit in Siege Mode.
  • Siege Tank in Siege mode can move at the same speed as Tank mode.
  • Siege Tank Health is increased to 200 and Vulture Health is increased to 90.
  • Factory gas cost reduced to 50.

Dis:

  • Siege tank can no longer attack ground targets in Siege Mode.
  • Siege Tank attack range is reduced to 10 in Siege Mode.
  • Marine and Marauder gas cost increased by 15.
  • Starport gas cost is increased to 150.

P7 Defender of Mankind

Adv:

  • Bunker can transform into Vehicle Bunker. Vehicle Bunker can transform back to Bunker when needed. Transformation time is 10s.
  • You can not transform if there is any unit inside the bunker.
  • Vehicle Bunker benefit from upgrades and researches of Bunker.
  • Siege Tank and Vulture can be loaded inside a Vehicle Bunker. Siege Tank requires 3 slots while Vultures takes 1. Total Vehicle Bunker slots are 4 (6 after Neosteel Frame research)
  • Vehicle Bunker give +4 attack range to Vehicles inside it. Siege Tank can be commanded to Siege up while inside Bunker.
  • Missile Turret has 3 infantry slots and can load infantry inside. Unit inside Turret can attack but their attack range is the same.

Dis:

  • Calldown abilities +60s cooldown
  • Researches (not upgrade) cost increased by 25%.
  • Weapon and armour upgrades take longer to complete. Increased to 100/145/190s.

Nova

P4 You are already dead

Adv:

  • Nova combat ability and attack deal an additional 100% damage over the next 5s. Additional damage stack infinitely (doesn’t reset timer).
  • Affected abilities: Snipe (200 damage in 5s), Sabotage Drone (200/400 vs building damage in 5s), Tac Nuke Strike (600 in 5s), Penetrating Blast, Holo Decoy’s Dashing attack.
  • Affected Nova’s and Decoy’s normal attack.
  • Targets killed by the damage over time counted as killed by Snipe.

Dis:

  • Increase Nova Revive cost by 100%
  • Damage over time are not affected by mastery

P5 Team leader

Adv:

  • Every batch of units now have 1 Captain (3 elite marines and 1 marine captain). Captain has 50% more Health and attack 50% faster.
  • Marine Captain’s Super Stim heal 100% more. The attack and move speed bonus is increased from 50% to 100%.
  • Marauder captain’s special ability deal 100% more damage and off cooldown 100% faster.
  • Ghost captain’s snipe off cooldown 100% faster.
  • Hellbat Captain’s Jump Jet Assault give 8 armors for 10s instead of 4 armors for 5s.
  • Tank captain deploys 2 more spider mines for the same cost. Spider mines are also created 100% faster.
  • Goliath stun 100% longer.
  • Banshee’s special ability deals 100% more damage.
  • Liberator’s Defender mode radius is 50% larger.
  • Raven is replaced by its advanced form because only 1 is built every batch. Its abilities have +1 max charge. Its Health is 100% more.

Dis:

  • Nova is unavailable

P6 Experimental Weaponry

Adv:

  • Weapon upgrades have infinite levels (armour is still limited to 3)
  • Weapon upgrade time is reduced by 50%
  • Weapon upgrade cost from lvl 4 and above has the same cost as lvl 3.
  • Griffin Airstrike and Nuke +75 damage per weapon upgrade
  • Holo Decoy +20 attack damage per weapon upgrade

Dis:

  • Griffin Airstrike base damage is reduced to 300
  • Nuke damage is reduced to 500
  • Holo Decoy attack damage is reduced to 50

P7 Rapid-Response Agent

Adv

  • Tac Airlift +2 max charges. Charge cooldown reduces to 30s
  • Airstrike +2 max charges.

Disadv

  • Tac nuke and holo decoy unavailable

P8 Self-defense Commander

Adv

  • All turrets have 600 Health and no longer burn down when in critical health.
  • Vehicle upgrades benefit Turrets. Missile +2 x 2 damage per level. Railgun +3 damage per level.
  • Vehicle weapon also increase attack range of turrets by 1 each level

Dis

  • Lose Tac airlift
  • Defensive Drone cost 75% more.

Artanis

P4 Fury of the Firstborn

Adv:

  • Heroic Artanis can be warped from Nexus at the cost of 300 Mineral, 200 gas and 60s. If Artanis die, he can be revived by paying the same amount of resource at Nexus. Artanis requires the Templar Archives.
  • Artanis can use these abilities Resurgence (level 2 - unlock), Astral Wind (Heal for an additional - upgrade at level 13)
  • Artanis himself can commandeer the Shield of Aiur Mothership by paying 500 Mineral & gas. It takes Artanis 40s to summon and requires Fleet Beacon. Artanis can’t act while summoning the Mothership.
  • Shield of Aiur has Cloaking Field (passive), Fortified Field (passive - +3 shield armor to allies and friendly, building include), Mass Recall (Bring Mothership and all friendly combat units beneath it to an explored location - 90s)
  • Shield of Aiur can use Vortex (active: damage 25 per second for 5 to enemies near the vortex, also slow them by 40% with 60s cooldown - unlock at lvl 10), Upgrade Vortex at lvl 15 and suck in enemies below 100 health, kill them instantly.

Dis:

  • Shield Overcharge and Solar Bombardment are unavailable

Swann

P4 Ultimate Miner

Adv:

  • Drill can be upgraded infinitely (subsequenced upgrades after lvl 2 has the same cost as lvl 2).
  • Each upgrade after level 2 adds 10 damage and reduced Laser drill’s abilities cooldown by 5%. Cooldown can’t be lowered than 50%.

Dis:

  • Combat Drop cooldown increases 100%

P5 More Dakka

Adv:

  • Units loaded inside Hercules can attack
  • Hercules gain an attack equal to ARES warbot

Dis:

  • Lose Laser drill ability
  • Hercules cost increase 100%

Stukov

P4 Undying Doom

Adv:

  • Every use of Apocalisk increase its next reincarnation strength (+1500 Health, +20 damage, +10% cooldown speed)

Dis:

  • Apocalisk can no longer be healed by any mean. Guardian Shield and all kind of shields can’t be used on Apocalisk.
  • Apocalisk costs 300 Mineral and 200 gas to be used.

P5 Down with the Ship

Adv:

  • A Heroic Stukov is spawned when the Aleksander Crash landing. He lasts until killed or Aleksander being re-summoned again.

Dis:

  • Initial cooldown of Aleksander is increased by 2 minutes.

P6 Late-Stage Infection

Adv:

  • Enhanced Infestation Lvl 1, 2 and 3 are unlocked at Infested Compound. Each lvl of this upgrade takes 180s to finish and 150 Mineral & Gas.
  • Enhanced Infestation Lvl 1 allow infested civilians, Infested Troopers and Infested Marines to be spawned as Enhanced versions (25% chance). Enhanced versions have 100% more Health.
  • Enhanced Infestation Lvl 2 increase the chance from 25 to 40%.
  • Enhanced Infestation Lvl 3 Gives Enhanced versions a 25% to mutated into Greater versions which have 40 more life and 40s more timed than the Enhanced versions. Greater Versions also attack and move 100% faster.

Dis:

  • Mech units can’t be built (Ground Mech & Air Mech). You can still build Factory, Starport and Armory for tech requirement to research, upgrade and build other units (Overseer). Armory upgrades still available for Apocalisk and Aleksander.

P7 Apocalypse Now

Adv:

  • You can build an unlimited amount of Apocalisk from the Inf CC.

Dis:

  • Apocalisk from the CC cost 1000 M, 600 G and 10 supply. Take 90s to train. (The Apocalisk summoned by topbar ability is still free but have the duration)
  • Aleksander unavailable
  • Starport’s unit +50 mineral cost.

P8 Infested Armada

Adv:

  • Inf BC can be built from Starport
  • Inf BC’s tentacle attack stun non-heroic air enemy (can only target 1 target at the time while Aleksander can attack 5 targets) but can’t drag them around.
  • Inf BC’s Infested Cannon threw 1 infested terran bomb every second deal 20 damage.
  • Inf BC has 200 energy and can use Brood Queen’s Spawn Broodling ability. Benefit from Brood Queen’s Enhanced Mitochondria.

Dis:

  • Inf BCs cost 400 M & 300 G, 6 supply.
  • Inf Bunker and Inf Compound spawns units slower (+20s cooldown).

Alarak

P4 Forged Fleet

Adv:

  • Stargate is available. Destroyer and War Prism can be built from Stargate. Tal’darim Mothership can be built by Nexus.
  • Increase the bounced damage of Destroyer from 1(+1 vs armoured) to 5 (+2 vs armoured). Attack upgrade +1 (+1 vs armoured) each level.
  • ‘Flux Vanes’ research for Destroyer at Fleet Beacon. Increase Destroyer’s speed from 2.5 to 3.75 for 20s. Have 40s cooldown.
  • War Prism cost reduces to 125 mineral.

Dis:

  • Destroyer cost 200 Mineral & 75 Gas to build. Have 4 supply cost.
  • Mothership requires Fleet Beacon and costs 600 Mineral & gas as well as 180s to build.
  • Death Fleet is unavailable
  • Robotic Facility, Robotic bay as well as Robotic Facility’s units are unavailable.
  • Tal’darim Mothership is limited to 3.
  • Mothership’s Thermal lance cooldown is increased to 2.5s

P5 Infinite Power

Adv:

  • Ascendant’s Power Overwhelming no longer limit the amount of ability damage (max shield still only stack up to 10 times)

Dis:

  • Production Structures cost 100% more resource (except Nexus)

P6 Almighty Lord

Adv:

  • Empower Me no longer have range limitation
  • Lightning Surge can be toggled on or off. When off, Lightning Surge acts normal. When on, Lightning Surge triggers every use of Deadly Charge and sacrifice 1 nearby supplicant. If there is no supplicant nearby to sacrifice, not triggering Lightning Surge.
  • Deadly Charge damage increase to 300
  • Destruction Wave +50% Width.
  • Imposing Presence now stun enemies being damaged by Alarak instead of just enemies being attacked by Alarak
  • Telekinesis increase Lightning Surge target number from 4 to 8. Destruction Wave instantly kills any target below 100 Health including Heroic and Map Objective

Dis:

  • Mothership damage and Health -50%.
  • Wrathwalker damage -25.
  • Ascendant +75 gas cost.

Tychus

P4 All hands you need

Adv:

  • You can call down 3 devils after Tychus is summoned instead of 1.
  • There is no limit on how many devils can be on your team.
  • Increase supply from 100 to 150

Dis:

  • Odin unavailable
  • Medivac platform is 50% more expensive
  • Buildings take 50% more time to be built (except turrets)

Abathur

P4 Cancerous Tissues

Adv:

  • When an enemy unit or building dies, they have 30% chance of spawning a toxic nest.
  • Toxic nest fully invulnerable to enemy damage
  • Building can be built on top of toxic nests

Dis:

  • Disable Talent “lvl 13 Locust Injection”
  • Brutalisk deep tunnel cooldown +15s
  • Mend can’t target building

P5 Optimal Solution

Adv:

  • Ultimate evolution requires 75 biomass
  • No limitation for Ultimate Evolution

Dis:

  • Your unit can only gather up to 75 biomass
  • Ultimate Evolution -50% Health, -50% size
  • Symbiote abilities +50% cooldown time

Vorazun

P4 Slave Master

Adv:

  • Dark Archon’s max energy is double
  • Mind Controlled units cost no supply
  • +100% attack damage of Mind Controlled units

Dis:

  • Combat units cost 100 more mineral

P5 Can’t see, can’t hear, can’t scream

Adv:

  • Vorazun’s units and structures +40% attack damage & ability damage, +25% movement speed when they are cloaked (not affecting Mind Controlled units). The damage increase stacks additively with “Strike from the Shadows” for a total of 55%
  • Dark Pylon replace normal pylon. Dark Pylon provides +8 supply

Dis:

  • Reduce combat units and static defense’s life by 50% (Shield remain the same, not affecting Mind Controlled units)
  • Combat units take longer to be warped (+25% build time and warp charge cooldown)
  • Dark Pylon cost 150 Mineral
  • Summon Dark Pylon no longer call down a Dark Pylon but an invulnerable projection of the Dark Pylon that lasts for 60s. Dark Pylon projection cloak nearby allies and friendly units but can’t recall.

P6 Vengeance for Shakuras

Adv:

  • Top bar active abilities cooldown is reduced by 50%. (not affecting Time Stop)
  • For each combat unit supply you have, +1 Spear of Adun energy regeneration per 10s.
  • Summon Dark Pylon summons 2 Zealots and 2 Stalkers last for 60s.
  • Shadow Guards summon additionally 2 Voidrays, 2 Corsairs and 2 Oracles.
  • Black Hole summon 3 Dark Archons that last for 60s.
  • Time Stop summons Vorazun permanently at your nexus. Using Time Stop while Vorazun is still alive, fully restore her shield and health.
  • Vorazun and all summoned units cost no supply

Dis:

  • Top bar active abilities cost 100% more energy
  • -50 max supply
  • Research and upgrade +50% time

Zagara

P4 Deadly Hive

Adv:

  • +100 Health and 1 armour to Spine Crawler and Spore Crawler.
  • “Rapid Bombardment” affects Spine Crawler and Spore Crawler.
  • Crawlers move twice as fast and no longer suffer from Creep penalty. Root x4 as fast
  • Bile Launcher can Deep tunnel to a location with creep. Deep tunnel costs 25 Mineral and have 60s cooldown.
  • Double the effectiveness of “Artillery Ducts”.

Dis:

  • Queen cost +100 mineral
  • Overlord -100 Health

Dehaka

P4 Supreme Glevig

Adv:

  • Glevig’s units (Roach, Hydra, Igniter, Impaler, Worm and Greater Worm) +50% attack damage and ability damage
  • Zergling, Roach, Hydralisk +50% Health
  • Dehaka’s resurrection time -45s (down to 45s)
  • Tenderize research will allow Impaler’s to switch target if the original enemy was already killed while the animation is playing.
  • Concentrated Fire research +100% Igniter attack speed

Dis:

  • Murvar and Dakrun’s evolved units (Mutalisk, Guardian, Creeper Host, Tyrannozor) -20% Health
  • Murvar and Dakrun’s cooldown +60s
  • Dehaka -40% Max Health

P5 Greater Mother

Adv:

  • Locust and Creeper +50% movement speed
  • Swarm host and Creeper Host spawn Locust and Creeper +25% faster
  • Guardian ability cooldown -50%
  • Mutalisk supply cost -1 (down to 2)
  • Murvar’s Den build time is reduced to 30s. Pack leader’s initial cooldown is reduced to 0.

Dis:

  • Roach and Hydralisk cost 25 more mineral and gas
  • Dehaka requires 50% more Essence to level up

P6 Violent Beast

Adv:

  • Dehaka’s building has no tech requirement. Pack Leader’s Den has no gas cost.
  • Ultralisk and Tyrannozor has Deep Tunnel
  • Tyrannozor and Ultralisk gain Dehaka’s Lvl 1 Devour ability and can devour non-heroic target. Only Tyrannozor can devour massive unit. They gain benefit similar to Dehaka. If they devour an Air unit, Ultralisk and Tyrannozor melee attack can damage air, Tyrannozor gain increased attack range for its air attack.
  • Ultralisk and Tyrannozor Devour can be autocast
  • Greater Primal Worm +3 max charges and start with 3 charge by default.

Dis:

  • Dehaka is unavailable

P7 Gigantism

Adv:

  • Evolved units gain Massive tag (Ignitor, Impaler, Mutalisk, Guardian, Creeper Host, Tyrannozor)
  • Dehaka units have +20% Health and Size (include Primal Worm, Greater Primal Worm but exclude Dehaka and Pack leader)
  • Melee unit +1 attack range, Range unit +2 attack range. All units and buildings +2 sight range.
  • Units (Include the worms) gain +20% attack damage

Dis:

  • Weapon and armour upgrade +100% resource cost.
  • Unit’s buildtime +20%.
  • Pack leader cost 500 Mineral per use.

P8 Little speedsters

Adv:

  • Unevolved Unit and Dehaka move and attack +40% faster

Dis:

  • You can’t use primal combat to evolve units.

H&H

P4 Mira’s Special Force

Adv:

  • Remove Galleon limit. Tactical Jump research affects Galleon
  • Galleon have 2 more upgrades beside Install Drone Hanger. Choose either of them will disable the other two upgrades. (Note: This upgrade need to be upgraded individually for each Galleon)
  • Theia Sensory System (200 Gas 3 supply) Give the Galleon most of Theia Raven’s abilities (Detection, Imaging Radar, Analyze Weakness). Galleon with Theia Sensory System upgrade will benefit from Asteria Wraith’s Unregistered Cloaking System and Theia Raven’s Multi-Threaded Sensors.
  • Strike Fighter Bay (100 M & G, 3 supply) Turn Galleon into a moving Strike Fighter Platform. You can use the Precision Strike topbar ability. Maximum 10 Galleons with Strike Fighter Bay upgrade. Benefit from Napalm Payload and Deimos Viking’s W.I.L.D. Missiles
  • Galleon with Theia Sensory System and Strike Fighter Bay upgrade is considered Horner’s units when counting supply for My Significant Other’s bonus
  • Deimos Viking’s Shredder Rounds affects Reaper
  • Asteria Wraith’s Trigger Override benefit Hellion and Hellbat
  • Space Station Reallocation no longer crash the Space station but warp in a floating Space station. The Space Station launch assault drone to attack and have Sovereign BC’s attack. Space Station used all 3 attacks at the same time (BC’s attack, BC’s Mini Yamato and launch assault drone). Duration increase to 60s.
  • Space Station always goes nuclear when expires or dies even without Have a Blast talent. The explosion deal 500 damage to heroic units or buildings and everything else is instantly destroyed. Have a Blast doubles the nuclear explosion damage. Call in the Fleet mastery now affects Space Station’s duration.

Dis:

  • Horner’s units unavailable
  • Call in the Fleet unavailable
9 Likes

To me, some dis seem to be very nerfing, but once again, the concepts are great… Except Pacifist Karax. He is already pacifist enough to me.
And Nova’s P4 is strange to me, like Raynor’s P4.

It’s just a meme Prestige :smile:

Do not kill Karax again, please. He is pretty dead.

was

You mean was.

Right?

I mean.
He is a phase smither.

Make a wish foundation is short staffed at the moment.

1 Like

Lots of interesting concepts! Keep going!

Lot of people demand that air units should be loaded in to the omega worm but for me I don’t think it is necessary (Especially when Kerrigan’s Mutalisks are so fragile).

If you put your air units and let them emerge into enemy lines will prove devastating, the moment air units come out they will be cluttered up, if any splash attack lands there is a very good chance Air units will be destroyed.

To make this prestige viable, I recommend have the Omega Worm grant some measure of protection to air units or stun all other enemies to grant survivabilty.

Very interesting, I would love to see hero Karax in action.
I think you should go bit further with Reclamation spams, have it permanently control mechanical units without affecting food supplies.

ps. I think you meant Chrono Wave than Chrono Field.

As much as I am glad to see old Battlecruiser again, why don’t you go further and bring on the other classics?

Since Raynor in SC1 was a Marine and Vulture, why don’t you make the unique? (You can also call this prestige “Back to the classics”)

Is the cooldown going to stay the same will it be shortened? How powerful Hel’ Angels be in Co-op? Other than that Cooldown buff seem to be OK.

Sounds like this prestige is an alternative version of Nova’s Prestige 3. I don’t think this prestige would be special.

Interesting! I have an idea, how about making “only one” team leader for each unit types (except for Ravens) and adding an extra “leader” Aura to further increase the deathball?

For disadvantage, why not add make that “losing” team leader temporarily demoralise non-leader units as a penalty? (for example, decreased attack/speed and locked abilities).

I don’t know if this prestige is useful though.
I think this could be better if enabling Nova to use all of her equipment (matches more with Experimental Weaponry concept).

Interesting idea, I’d love to see Artanis in action.
Shield of Aiur idea however, I can’t really agree on account of saving the idea for Selendis. I would rather see Artanis become very support/tank heavy Protoss hero as opposed to Alarak who is very offence heavy.

Well, I think this prestige should be replaced by much better version of Prestige 1.
Here is my version: https://www.youtube.com/watch?v=6LqbOBvZgtY (Increased raidus, Upgraded weapon, 50% shorter cooldown)

Apocalisk cooldowns speed means attack speed right?
Why not have Alexander be affected too?

Can we have Stukov hero be available within 4 minutes?
I am thinking of having a support/buff roles.

Would be interesting if Infested infantries can infect enemies instead of their own. It’ll be like Resident Evil where your infection mutate victims into powerful mutants.

That is Exactly what I want for Alarak’s prestige! Shadow of Death is good but I wanted Blizzard to go nuts and replace Alarak’s Mech units into Death Fleet units!
I made a version Death Fleet units earlier. Here it is!
Link: https://www.youtube.com/watch?v=Xrch485fJNc&t=53s

While this prestige seem to be fun, the resource expenditure will be totally insane.
I don’t know what more disadvantage though.

I think this advantage is advantage enough.
With locust injection, I don’t know if this is a disadvantage.

While having Artanis on the field would be cool; I don’t think he needs the Shield of Aiur as I think Selendis will likely have it or another Heroic Mothership.

Doesn’t matter. That’s because they foolishly use it wrong way. If they want to use it better they can use it by making 3 nydus instead of 1 and unload from 3 of them. Or simply not unload the mutalisks in an enemy base. Beside when they attack in a wave, Mutalisks will clump together into a string so it’s not going to help much either.

Permanently control is a little too far, considering
_ how cheap an Energizer is in comparison to a Dark Archon.
_ Reclamation only cost 120 energy while Mind Control cost 150.
_ You can have twice the amount of energizers in comparison to DA because Energizer only cost 2 supply while Dark Archon cost 4.
_ Energizer has the ability to increase its energy regen by +200% while Dark Archon doesn’t have.

And no, i mean Chrono Field

  • Chrono Surge (active) Increase the warp-in and research speed of AN allied building by 1000% for 20 seconds.
  • Chrono Wave (active) Increases production speed of ALL allied buildings by 200% for 20 seconds.
  • Chrono Overload (passive) Upgrade Chrono Wave speed from 200% to 500%
  • Chrono Field (passive) Increases production speed of all friendly buildings by 15%.

Too complicated and it’s not like his classic Marine or Vulture act much different from his current Marine and Vulture. The BC is another thing though.

I didn’t mention cooldown so it will stay the same.

For Hel’s Angels, you can check it here. They are Mercenary as Dust Wings. The idea is adding a little extra aa power to Hyperion call down. It may look weak but they got choice :slight_smile:
https://starcraft.fandom.com/wiki/Hel's_Angels

Yeah, it’s just for meme but unlike her p3 which emphasize on Stealth. This one focus on her assault mode too. Enemy killed by her damage over time in her assault mode will also be counted as Killing by snipe and it will restore her energy by 25 too.

Probably too similar to Fenix Champion and it sounds weird 'cause her special agents are trained one to complete the job so morale should not affect them.

Since keeping her units alive is a big highlight of her playstyle, this prestige can make her units almost untouchable by killing enemies before they can do significant power with the cost of some of her early power which can easily restored later.

Yeah, Artanis in the campaign is tanky and supportive with his healing so i didn’t change anything. Selendis can have the Carrier she piloted but leave the Shield to Artanis 'cause that was his heroic ship in the doomed vision.

That’s prestige 1. This is prestige 4. :slight_smile:
Prestige 1 is AOE. Prestige 4 is single target sniping power.

I am strict with technical term so cooldown only mean active or passive skill cooldown. :slight_smile: The cooldown speed is for Apocalisk’ rocket ability.

The Aleksander has the prestige below.

It’s just a little advantage to have Stukov spawned and may be finish the job if the Aleksander couldn’t. Considering P5 doesn’t have much disadvantage, it’s best not making it too strong and Stukov in the Campaign has very support/debuff role by having the healing aura + his ability make enemies take extra damage.

We don’t have infested Hybrid, infested protoss and infested zerg models. :slight_smile:

Probably best not to go nut 'cause those units are better for a Fleetlord commander.

What expenditure? Only the medivac platform is 50% more expensive though. You can build only 5 outlaws if you want, not having to get all 9.

But Mend can’t heal your building and Brutalisk take 30s to deep tunnel instead of 15s :slight_smile:

She can have another mothership just as Alarak has 1

Swann

P5 More Dakka

Adv:

  • Units loaded inside Hercules can attack
  • Hercules gain an attack equal to ARES warbot

Dis:

  • Lose Laser drill ability
  • Hercules cost increase 100%

Zagara

P4 Deadly Hive

Adv:

  • +100 Health and 1 armour to Spine Crawler and Spore Crawler.
  • “Rapid Bombardment” affect Spine Crawler and Spore Crawler.
  • Crawlers move twice as fast and no longer suffer from Creep penalty. Root x4 as fast
  • Bile Launcher build time is reduced to 25s. Bile Launcher can use “dissolve”, destroying the Bile Launcher and give back the cost of building it (not refunding the Drone cost)
  • Double the effectiveness of “Artillery Ducts”.

Dis:

  • Queen cost +100 mineral
  • Overlord -100 Health

Abathur

P4 Optimal Solution

Adv:

  • Ultimate evolution requires 75 biomass
  • No limitation for Ultimate Evolution

Dis:

  • Your unit can only gather up to 75 biomass
  • Ultimate Evolution -50% Health, -50% size
  • Symbiote abilities +50% cooldown time
  • Ultimate Evolution cost resource (350 Mineral and 150 gas for Brutalisk, 300 Mineral and 250 gas for Leviathan). Resource cost will take in account the original unit’s resource. Queen evolves to Brutalisk only cost 200 Mineral and 100 gas while Roach will cost 250 Mineral and 150 gas to evolve.
1 Like

Adv:

  • New passive ability Fist of the North Star: Nova attacks deal 1 damage, but attacked units explode in 5 seconds and die
  • Effect of First of the North Star applies also to heroic units but needs 5 attacks to be activated
  • Nova gains +300% HP and HP regeneration

Dis:

  • Sniper Rifle and Shotgun and related abilities unavailable and Nova attacks become melee
  • Nova can’t attack air units
  • Nova loses cloak
  • Nova becomes man

:rofl: :rofl: :rofl:

2 Likes

Swann:

Warbot Warrior

Advantage: Swann can build ARES Warbots from his Factories, with reduced and balanced stats compared to his ARES Drops bots. There are three Warbot variants he can train, each with a different weapon. The 120 MM Cannon, the Napalm Burninator, or the T82 Missile Pod, the same as from the options from the WoL campaign Warbot.

Disadvantage: Swann can build no Factory units aside from Warbots.

2 Likes

Alarak:

Power Play

Adv:

  • Alarak gains Power Overwhelming, no limit to stacks.

Dis:

  • Alarak can no longer build Ascendants.

Because why should he share the power, right?

Blood and Glory

Adv:

  • Alarak can build [Zealots] and Blood Hunters (DTs)
  • Biological units have 25% increased life and damage.

Dis:

  • Cannot build Supplicants and Ascendants
  • Biological unit costs increased 20%

Because he was originally going to have zealots that restored shields when they attack, so bring them back.

2 Likes

So this is a Mech build.

I don’t understand this restored shield thingy.

Wouldn’t that just Goliath, Hellbat and Thor but in different form?

Zagara one is very interesting. One thing tho, I think just make Bile Launcher able up root and relocate is better.

Yeah but it makes no sense with the lore so i had to change it. The model for bile launcher also indicates it is built like a flower with roots and thing so not really logical to deep tunnel. I think dissolve will be ok.

Infested command center ain’t suppose to have legs too.

1 Like

There whas such Sniper Riffle in Dawn of War II Retribution. Honestly I would find the option awesome to kill any non massive or elite unit with one shot and doing AoE damage but therefore being unable to cloak, switch mode or use any ability.

Source: _https://steamcommunity.com/sharedfiles/filedetails/?id=669117899

Stettman mentions after a Mission won (I think only after Misted Opportunities); he would reward Gary with a “new friend” named “Gretta”.

I’m thinking a new Prestige for Stettman could be to add “Gretta”. The question is; what would “Gretta” be? Another Bot (maybe we could get “Super Gretta”)? Or maybe a Mecha Queen/Mecha Broodmother?

Honestly, I’d be fine with either. I will say; if we did get another Bot; It might feel too close to Dehaka’s “Broodbrother” Prestige. Maybe a Mecha Queen would be better?