After playing few games as Swann for each prestige at brutal, brutal+ difficulty, I am little frustrated at the missed opportunity.
Aside from the fact that penalties seem little too harsh for each prestige benefit, the new prestige didn’t actually provide new play experience. Why? Because I am literally building the same things no matter what prestige I go with: hercules, tanks, goliaths, sci vessels. In a reasonably difficult setting, this is the most versatile and reliable composition.
I want to see Blizzard breaking this concept by improving under-used units or give completely different spin-offs to Swann’s current tools.
Here are some examples:
- Upgraded Regenerative Biosteel
Advantage: Upgrading Regenerative Biosteel allows all combat units to heal 50% of the damage dealt including from abilities (thor’s barrage cannon, cyclone’s lock on)
Disadvantage: Vespene harvesters and tech reactors are no longer available.
Intention: removing vespene harvesters and tech reactors slow down the ramp up time for tank/goliath set up. At the same time, upgraded regenerative biosteel opens up different unit compositions: hellions/cyclones, mass wraiths etc.
- Offensive turrets
Advantage: Reduce build time of any turret to 1 second
Disadvantage: the cost of the turret is increased by 200% and they are no longer salvageable (or only return 50% of the cost)
Intention: Opens up offensive options for turrets, but at the same time, increased costs punish thoughtless spams. I much prefer this to happen rather than encouraging turtle/passive play.
- Aggressive Tactical jump
Advantage: Reduces the cooldown of Tactical jump to 20 seconds. Science Vessels now gain Tactical Jump as well
Disadvantage: Top bar drill abilities are no longer available.
Intention: the idea comes from the current 3rd prestige, but the modified advantage provides global presence + detection, but the removal of the top bar abilities punishes misplayed teleportation.