Current prestige grind is too excessive.
It takes about 24 brutal games to get a commander from level 1 to level 15 without any bonus such as holiday or stimpack(1,045,000 required exp, 44,000exp per brutal game with bonus objective, and no random map bonus).
Play time for map varies on several factors, such as map, partner, commander, etc. but let’s use “Void Thrashing,” one of the fastest map to clear with a random partner without any special cheese or gimick, to calculate the grind.
“Void Thrashing” on brutal takes between 14 to 21minute in game time to clear depending on commanders and their levels.
Brutal difficulty game time is 1.4times faster than earth time.
14min X 24 games = 336minutes / 1.4 = 240minutes = 4 hours
21min X 24 games = 504minutes / 1.4 = 360minutes = 6 hours
So, it takes about 4 to 6 hours of actual game play to unlock a single prestige.
You have to grind 3 times per character(4 if the commander you want is at level 1 but I’ll ignore that for now) so that’s 12~18hours of playtime per commander.
That’s IF you play brutal difficulty void thrashing exclusively, and don’t lose or get disconnected from a single game.
If you lose, start with hard and switch to brutal, play on random map, then expected play time can increase even further.
It’s true that not everyone will be interested in unlocking every prestige option for some commanders, but if your prestige of choice is at the bottom of the list, you’re stuck with hours and hours of grinding just to unlock the crucial perks that you get from blue level (and there’s no undo button to get you back to mastery level if even if you want to abandon your quest to prestige mid-way).
I understand that gaming company wants to milk out playing time as much as possible, but I feel like this is a tad too excessive as of right now.
Following are couple possible suggestions.
- Let us use our mastery points during the prestige grind from 1 to 15(it might be pretty unfair for players with low mastery points, and it doesn’t reduce number of games, but having mastery point might make it more tolerable for commanders like karax).
- Reduce the level to 10 instead of 1. Most, if not all, commanders should be able to perform well on brutal difficulty at that level, and it reduces required exp by about 50%.
- Let us grind 1,045,000 exp or set number of games with level 15 commander without mastery.
- Let us unlock all 3 prestige tied to a commander with a single re-run from 1 to 15.
I’d be okay with grinding 24 games for prestige, and I’d be okay with grinding a couple games with my hands tied behind my back(low commander level), but grinding 72 games per commander with my hands tied behind my back is just way too tedious and time consuming.
I feel like this is the best solution as well.
It’s apparent that some players are looking forward to re-leveling their commander multiple times, and this solution would cut down the time it takes to unlock all prestige for each commander by 1/3 for people that don’t want to grind 10+ hours per commander without interfering with the experience of people that want the current PTR iteration.