When playing Vorazun in some Co-Op Missions:
- Dark Pylons provide invisibility to units and structures. Perfect for cloaking probes, allies, and barricades in Dead of Night. Beware of enemy detectors.
- Shadow Guards are excellent in softening up enemy forces in early game. Usually in Temple of the Past when taking down Zenith Stones and Blightbringers and Eradicators in Miner Evacuation.
- Vortex is great for stunning multitude enemies when combining with other attacks from your co-op commander (Example: Raynor’s Hyperion Yamato Cannon, Abathur’s Ravager attacks, Artanis’ Reaver’s AOE damage, Nova’s nuke, etc.) even on brutal difficulty.
- Time Stop provides great support when the enemy forces have been immobilized for a short time, you and your co-op friend have a fighting chance.
- Stalkers and Dark Templars are effective against groups of enemies when they are in close formation. Stalkers provide harassment, while DTs deal heavy damage while in stealth.
- Dark Archons can also be effective against groups of enemies using Confusion and mind control massive units suchs as Battlecruisers, Ultralisks, Carriers, or Colossi. But not Hybrids, ironically.
- Mass Void Rays can be effective on focus firing. Avoid their AOE attacks as your Void Rays are clumped up.
- Oracles provide detection and Corsairs provide aerial escorts to the Void Rays and granting them protection against any threats from burrowed, cloaked, and air defenses.