Need more base pressure for Amon

The only army that can put some pressure on your base is Terran.
With the amount of Ghosts send to nuke your base really make the game more interesting and hard, especially on L&L for some reason (worst is when playing as/with Vorazun)
But why is Terran the only race that get this kind of pressure toward our bases and not any other army like Toss and Zerg ?

Because they don’t have anything nearly as sneaky or devastating?

DT and Bane runs could do some work…

Ghosts are a somewhat annoying macro challenge where you set up a trap with a detector and something to kill them.

I think having a lot of unannounced harass waves would just be frustrating and unfair for less mobile and defensively inclined commanders.

Especially ones that take more micro / macro anyway.

This is because using Time Stop causes the AI to start aggressively capping locks (for all races) and terran AI starts nuking you.

The solution is to 1) finish the game early, before the AI starts naturally nuking bases, and 2) don’t use Time Stop unless it’s to end the game.

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DTs can work. A bit annoying, but can work.
Bane run-bys would actually make people not want to play anymore. Bane busts would make non-defensive commanders never want to deal with those maps.
The thing with ghosts is that most commanders can easily manipulate their AI and kill them before they can really do much of anything. 1 pylon + 2 cannons is just under the threshold to prevent a nuke being dropped on the frontline, so the Ghost tries to ignore it and goes into the base to drop a nuke.
Bane busts would just run into the setup, kill it, then run into your production OR your mineral line and then you just crumple up and die. Especially if they get your CC/Hive/Nexus. It wouldn’t be fair. Neither would a ling run-by.
You see what I’m getting at? Protoss and Zerg don’t have any tactical units to be able to abuse the AI of. They would just cause too many uninterruptable problems.

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That’s a bizarre mechanic.

More like a bug since it only happens when Terrans are the enemy.

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Yes it’s a bug, but all races will start aggressively capping locks after a Time Stop comparing to just sending one (or two past 14mins) attack wave(s) every few minutes to cap locks.

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