Have you ever opened with this? (TvX)
1 Rax Reaper SE (Safe Expands, so basically high ground CC). Into a 1-1-1 Medivac, 4 marine, 1 siege tank drop into the main). Probe/drone/SCV snipers, I usually get 6-8 kills every time. Siege tank is a huge threat. And this drop returns home in time to defend against counter play with the next batch of army queued.
- Forces a recall. Or Enemy panics F2 Army back home to enemy base.
- No one leaves a siege tank un attended if its in their main.
- Delays opponents push while you set up your natural.
Pull out very quickly and boost to natural, or to a position where you can siege up and delay opponent’s advance to their third. This is meant to buy time against the enemy.
Works well in TvX* so far in Gold, and sometimes against Platinum Players. I am kept in Gold because Gold-Platinum is a battle between multitasking macro and micro, the winner is the one with the superior abilities. This I aspire to improve on.
What are your thoughts on this kind of drop? Because I don’t make the reactor until my next batch of 4 marines, 1 siege tank, and 1 medivac is out.
I create mobile forces that can poke or reinforce a position quickly. Of course bunker is on natural while you are eco-ing up. After 8 marines on first barracks that is when I get a reactor, then after the 1-1-1 I get second rax and slap tech lab on it.
I don’t get reactor because I need that quick factory, tech lab, and then starport. Then I have that 1 medivac, 4 marine, and 1 siege tank squad at home, and 1 dropped in the enemy (the first batch). Then I get the reactor on that first rax after I get 2 medivacs, 2 tanks, and 8 marines.
Its fun build! I wonder if higher levels tried this and what they have added to it.
The strategy is to keep the opponent busy on the field and their home while Terran catches up in economy by mitigating theirs, then it evens out with 2 base vs 2 base, and terran has a third on the way after going into a 4-2-1 Then when the third is up I go 6-3-3.
I do a 6-3-3 (i don’t know if that is a thing). Because it is enough to have good Bio with medivac support, or viking cranked out against colossus, or a raven out incase of DT’s and anti armor. Against Zerg its versatile enough to split drops everywhere while push with an anti-creep clearing Hellion/Marine medivac hellbat push due to armory coming out.
TLDR
What should I expect from platinum players going into P2 and P1? P3 I have faced as a gold player, but I get out macroed. But I know the Macro part and multitask is my own problem, yet I am kindly asking what to expect from enemy’s strategy going into that level. Thanks!
Also I always have 4-6 marines before I get my third, to patrol the battlefield, 2 midlane, 1 on each mid-flanks, and 1 on each flank, mid route to the enemy. One of them always catches enemy army movement. The the last 2 will check additional army movement.
Up until 6 minutes my spending is pretty good, but then i bank up because I usually wait to see what the opponent has then I build multiple buildings as a response. This way I don’t blind build into my death.