Usually, the score is equal to the resource costs.
The following upgrades in the current LotV Multi dependency have scores that do not match the resource costs:
Name, ID, score, resource costs
- Cloaking Field, BansheeCloak, 400, 200
- Hyperflight Rotors, BansheeSpeed, 200, 300
- Infernal Pre-Igniter, HighCapacityBarrels, 300, 200
- Drilling Claws, DrillClaws, 300, 150
- Smart Servos, SmartServos, 300, 200
- Tunneling Claws, TunnelingClaws, 300, 200
- Extended Thermal Lance, ExtendedThermalLance, 400, 300
- Charge, Charge, 400, 200 - the score value is only wrong in the editor’s GUI - it is 200 on bnet and while saving in editor
- Flux Vanes, VoidRaySpeedUpgrade, 300, 200 - the score value is only wrong in the editor’s GUI - it is 200 on bnet and while saving in editor
The score amount should be used in the score screen after the match.