So since the 12-worker challenge, one of the easiest of said challenge to roll with was obviously P2 Tychus. Now, generally I just run solo-Tychus because I’m lazy. As such, it got me thinking a bit more on the exact DPS ramp up on a single-solo-Tychus.
There are a few different buffs Tychus can get:
- Mastery choice, set 1 option 1 - Tychus Attack Speed +30%
- ITC-E triggers for Guns - 25% Attack Speed
- Mastery choice, set 2 option 1 - Tri-Outlaw Research Improvemetn +15%
- Kel-Morian Ripper Round - Minus 5 armor for 2 sec.
- Lone Wolf Outlaw x Number
- Regular weapon upgrades up to 5
Now, I didn’t mention the Shredder Grenade related upgrades because Tychus’s sustained DPS is overall more than his ability damage (for the purpose of pushing). This is mostly due to you can’t always maximize a single grenade damage with a full circle of enemies every cast.
As such, I found that for me, the best way to approach it to “maximize” DPS:
- Kel-Morian Ripper Round (Exact DPS I’m not sure, but in testing it feels more).
- 2nd Outlaw/First purchased outlaw.
- ITC-E Triggers.
- Weapon 1.
- Weapon 2/Outlaw 3, whichever is faster.
The reason this is what I settled on was mostly the timing. On 12 workers, you can prioritize to have (1) upon Tychu’s spawn at 3min. The choice between (2) & (3) is actually not that different.
- Sirius has higher utility to help ally, his presence in a vacuum comparison is better than ITC, but ITC is also cheaper. However, the issue is that ITC takes time. And the investment of Engineering Bay versus Gunslinger’s Hideout isn’t much different. When taking into account the importance of (1) and the distribution to income rate, getting Sirius has an overall benefit.
At this point though, ITC is generally started very shortly after Sirius. While again Lone Wolf’s additional outlaws does provide more DPS each than upgrades, it is very difficult to get that 1000/200 in time for Sam. As such, Weapon 1 is usually started. Sam (or 3rd outlaw/ 2nd purchase) actually won’t come into the picture until even after BRB research. As generally you’re approaching this mark.
The rest is fairly straight forward without much impact. Why? Because after about 10min, Amon’s overall strength start to catch up to yours much faster. This is why the initial focus and my personal interest was on this portion.
Anyway, I thought I share it, but overall it makes very little difference getting things differently. As it is really just about how output can you pump out for faster speed, in a very restricted context:
- 12 workers only
- Mastery/upgrades on Tychus’s sustained DPS
- Pushing with Tychus outlaw only