Lobby injection hack

Well, the title explains a little what this goes about. Some lobbies have been, to call it in a easy terms, hacked

After you play the match, the creator of the lobby basically leave a tiny gift for you after you go back to the main screen. This can go in multiple ways, and ironically the best case scenario is a Red background with a friendly WW2 logo right on the middle. Worst case scenario, you get the audio changed for a screamer with a “Jeff the killer” epileptic background
How one is worst than the other ? Well, you can close the game after seeing the red flag, but if you are unlucky enough to have a health condition, this actually can go to physical harm for the person

I found it pretty ironic that, even when the players are trying to keep the community alive while Blizzard just left the game abandoned, they just do this. So… yeah, hope something gets fix or something, or at least people be careful about what matches are you going to be joining
They say creating your lobby is the best solution to avoid the problem, but what if everyone do this as a solution ? Then people won’t find match trying to avoid this happening to them, so that’s not a real solution

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quit playing the arcade games, those are play at your own risk.

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Yeah… I will have to, but was the only thing keeping me entertained for a fast, non brain consuming match before going to work

I been playing them for years now, and nothing happen, ever. But now ? I don’t know, I don’t want to even open the game because I don’t even know if they can get information through there or anything
They told me to don’t be so paranoid, but, later when it happen is my fault lol

been alot of reports about it all on the forums over the last year or so, not much the community can do other than warn people not to play arcade. Blizzards been slacking and unless its some kind of game breaking bug that hits the ladder and that they just dont care, especially with the arcade section as its up to the map makers of those games to fix there own problems.

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Yeah… I was always disconnected from the forums because I mainly engage with other users through the game itself, so nobody knew about any of this situations
I would love to go back to the game relaxed, but I don’t even want to risk to anything happen to my computer at this point

I know that for some people can be “overreacting”, but one time is a video, next time all your information is doxed into a lobby

Just happened to me after a arcade game. I had my audio low so I didn’t even notice until I was looking at the background and was like WHAT IS THAT?! Will blizzard fix this?!

Ummm. Not really lol. The product is supposed to be safe. Gaslighting people for playing arcade is silly and dumb.

dude its been this way since the get go with the arcade maps. and its not like blizzard can fix the maps themselves, its up to the map owner/makers to do it.

You don’t know what you’re talking about. Script injection being abused is relatively new and the problem is engine-related as it’s a function that’s used by map authors.

its been happening for over a year now dude. and again its up to the map makers/ owners to fix them.

Maybe the takeaway here is don’t exaggerate then. Because I know it’s been around for about a year. And no it’s not up to the map authors. It’s up to Blizzard. Script injection is a feature of the engine that’s getting abused.

End of discussion.

good dont come back to the discussion then.

blizzard will not go and fix the affected maps, they cant, they dont own them, they didnt make them, and they dont run them. the map makers need to fix there own. the only thing blizzard can do is fix the script injection, after that its up to the map makers to go back and fix there own.

And this gets you an indefinite ignore. No tolerance for this kind of crap. Be better.

oof, swearing, bad on you, enjoy the ban

The hell? What swearing. I’m ignoring you as well, you’re completely incompetent when it comes to matters of the editor.

Hilarious that I make a thread titled “hacking is getting worse” and dozens of trolls pour into it to tell me it doesn’t happen and then this happens lmfao.

In my experience, as an ex-highest level FPS player, most often the people who troll you for discussing rampant hacking are the ones doing it themselves. What this does is sow discord in the community because it convinces the lower-skill and casual playerbase that the few vocal alarm raisers are in fact, 'tinfoil hat" wearing scrubs that just want to complain. This divides the community and causes in-fighting instead of unification against the real enemy of healthy gaming.

It’s psychological manipulation. Unsurprisingly, people who cheat in online MP games tend to have various forms of anti-social personality disorder.

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These sorts of political strategies are used all over society. Another instance is the boomer meltdown on twitter over the stock market re:tariffs. Any moderately intelligent person could do 5 minutes of research and see that the PE ratios are insane which means there’s a bubble that’s going to pop on the stock market – it’s not a matter of if, but when. The boomers kept the money there and now it’s your fault for voting for DRUMPF. They try to use emotional blackmail aka “but what about muh retirement fund” types of manipulation. This is similar to the hackers/cheaters in Starcraft because the boomers used a free money glitch, in the post WW2 economy, to become filthy rich and now tell you to pull yourself up by your bootstraps. That’s like a hacker claiming he won because of skill & saying you just suck at starcraft and can’t understand his 400iq scouting techniques.

In both cases, there is an extreme irony because the reverse is true. Both the boomer and the maphacker has no clue how the system works, and how to win within that system, because they abused a free money glitch. They have an egocentric interpretation, thinking they are better than every else, and merely because they got better results – the means and the methods only prove how smart they are. The reality is that the use of glitches indicates impulsivity and risk taking, which indicate stupidity and ignorance. They think nobody can understand their 400iq scouting techniques, but in reality the patterns are extremely obvious:

https://i.imgur.com/liZpGCP.png

True success meaning “correctly identifies a cheese.”
True failure meaning “correct identifies the lack of a cheese.”
False success meaning “wrongly identifies a cheese.”
False failure meaning “wrongly doesn’t identify a cheese.”

If you plot a player’s ability to correctly counter you, and all of the games are true success and true failure, that’s a maphacker. You can break it down even more by events within the game, e.g. do they pre position for attacks or are they out of position.

The reason this chart is highly effective at catching hackers is because it can still catch them even if they simulate scouting. If they pretend to scout there will be a lack of false positive scouting events, aka they won’t scout when they don’t need to. This chart can catch moderately intelligent hackers in other words.

High skill players will have roughly the same odds of having a false positive and a false negative. A maphacker who simulates scouting will be caught because these ratios will be skewed, and that’s true even if he tries to simulate a false positive by scouting even though he, the hacker, knows there is no need to scout.

This is then a statistical metric, because you need a lot of data on the mean/standard deviation of the ratio of false positive to false negative events and how this correlates with a performance level. Then you make a cut in the data and say the 1% worst offenders are likely hackers and should be investigated. Knowing where to look, it would be easy to find examples where the hacking is very obvious.

Collecting that kind of data is difficult to do by hand, without large funding, and so it would have to be done algorithmically using metrics that measure preparedness. You could measure preparedness in the average time to repel an attack, for example. If a player repels a mutalisk attack very quickly, that would produce a high preparedness score which would be equivalent to hard countering your opponent’s army movements. You could also define another preparedness metric by if a counter-table. Lurkers counter marines, therefore if you have lurkers and he has marines then you score high in preparedness and he scores low. You’d do this as 1 or 0 for every unit pairing and add them up and normalize them. You combine all the preparedness metrics using linear regression, and verify that they produce a nice normal distribution aka that it can reliably sort out high preparedness from low preparedness. You then watch a handful of games, 10 or so, and verify that the preparedness scores are accurate.

I can’t believe how amazing was arcade and custom games in Warcraft 3 games which generated Dota 2 and LoL, and so many dozens of TD ( A lot of mobile games too)

We are talking about billions and billions of dollars all inspired and sometimes just copied (like Dota 2 from Dota 1 when it came out) from these Warcraft 3 games)