Invisible units shouldnt have a shadow

Just a fashion!. I know you can do it, so please take off the shadows in the ground of invisible units of the users. It would be more realistic. I’ve been playing with Graphics Quality: Low.
What do you think?

1 Like

I agree, and not only for the sake of graphic qualities. If a unit is invisible than it should be really invisible. People see all those so called “invisible” units such as DT, Banshees, WM, Ghosts and Observers.
Lowly visible is quite a differnt thing than invisible.
The only indicator of an invisible unit should be the death cries of their victims! A couple of years ago i raised this precise issue to no avail.
Movement of burrowed units also should be invisible. This change will give more power to: Ghosts, Banshees, WM, DT, Observers, Burrowing technology.

1 Like

Having invisible units be followable, at the cost of a lot of attention, is a huge part of what balances them.

So… no :stuck_out_tongue:
This would just make them a lot more gimmicky.

Clear plastic has shadows though.

LOL, NO. What balances them is the prompt availability of relieble detection. Lazy people that don’t like to be prepared for all kinds of threats tend to label those threats…gimmicky!

1 Like