Welp myohmind should be happy. Infestor bug fixed, should be a pretty solid nerf for it. But knowing him its not enough.
I am happy about the bug being fixed. The usage of large numbers of infestors in PvZ should be watched carefully to see what the best course of future changes to the infestor should be.
Iâm not saying itâs not huge. But what I am saying is that if Zergs are still massing 20+ infestors in PvZ, that means we still have a problem just like we had a problem with Mass raven and Carrier-HT.
Further proving my point that you arent trustworthy.
The power of late game zerg has taken a SIGNIFICANT NERF and its not enough for you.
You lie CONSTANTLY.
You give us absolutely no reason at all to trust you.
This is a 28% nerf (minimum) to the power of the infested terran against half of all non zerg air units.
And it is NOT ENOUGH for you.
I guess you truly do want late game zerg trashed.
Do you honestly believe that after the IT AA bug fix that is coming, Zerg are suddenly going to stop building 20+ infestors to completely destroy everything Protoss in the late game now that Protoss 2 base all-ins will be nerfed?.
do i think they will stop building them? no.
do i think they will be much less effective then before? yes.
see that is the difference. iâm not the one lieing about whats happenign.
you sit there and say âitâs not going to have an effectâ.
when actual numbers tells us those infested terrans are going to be 21-42% less effective then before.
iâm not the one lieing. you are.
you donât like mass infestor play. thatâs okay. but the fact is even you, who is lieing left right and center, admits that zerg would need about 4 other units buffed to compensate for your âTO THE GROUNDâ nerf of the infestor.
that isnât something you do in a balance patch.
itâs something you do when you revamp the entire race.
the power is literally not remaining the same. that is obvious just based on numbers.
20 infestors spamming IT will be 21%-42% less effective against air units.
simple math shows this.
answer me this - if the marine base damage was reduced from 6 to 5, would bio still have the same power as before?
iâve read about 5 different answers from you. i donât like any of them.
and that is why you wait till the yearly overhaul.
Infested T should be âOh shift, I shouldnt be hereâ kind of thing, not âLUL, WAS THAT AIR ARMY??? LOLOLOLOLâ That unit does everything well. Units like this are bad game design.
what role the IT should fill is up for debate - however if you nerf it that bad, youâre going to have to compensate the zerg late game arsenal elsewhere.
this would result in buffs to at least 3-4 units and should be done during one of the yearly overhauls instead of trying to change the entire zerg race mid year and in the middle of tournament season.
that is my argument.
myohmind is so deluded he literally believes something that mathematically is nerfing the power of the IT AA capabilities by 21.4% to 42.8% is having ZERO Impact.
despite literal math showing otherwise.
So you admit that the bug fix(some very needed and does reduce the IT power) will not discourage Zergs from still building 20+ infestors in late game ZvP.
Itâs called brainstorming. Have an open mind and let me run past some other ideas about the infestor.
You are not âchanging the entire zerg raceâ, you are reducing the power of the infestor and buffing units that should be filling the roles the infestor does.
just because you donât like the playstyle does not mean it should be discouraged.
the play-style is TAKING a big nerf. it will in fact make protoss and terran late game stronger against the zerg late game.
that means balance is being achieved. you donât like mass infestor. thatâs your prerogative, but it does not mean that infestor needs further nerfs.
heres the problem. you say you want zerg to have options.
but youâre not giving them options.
all you would do, as seen by your ideas, is shift from brood infestor to something else.
if you want them to have options you nerf the infestor without making it useless (which is what you would do).
and buff other options to make them competitive.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
just because you donât like mass infestor doesnât mean it wonât be balanced after this patch.
What happened to the Raven to discourage massing of it to wipe out entire armies with spells?.
Look what I want to see if Zerg building 10+ infestors and dozens of other units, not 20+ infestors and a couple other units. Big composition difference since spell casters are supposed to support your army and not be the core of your army.
It will be exactly the same even when ITâs AA attack is being reduced by armor again. Why?. Because you can spam ITâs in such large numbers and unlike auto-turrets they donât take up a big enough surface area so they can be close together.
Are Ravens âuselessâ after AAM got nerfed?. That is what you are implying, also here are some changes that you could do to the infestor:
NP cannot be used on massive units, but is now permanent and can also be used on structures.
Fungal Growth cannot work on air units.
Pathogen Glands upgrade removed
NP can no longer be cased while burrowed
Fungal Growth radius reduced from 2.25 to 2.
Fungal Growth damage removed, radius increased from 2.25 to 2.5.