Infestors are extremely stupid

Please, go on.

tosses shovel

Dig yourself deeper buddy

if you canā€™t split 2 targeted units off and lose your entire army to 2 parabombs, you are at fault.

If you have one viper as your whole army, you are at fault. Any time spliting is time not shooting and all affected units will be badly wounded.

[quote=ā€œAce-14902, post:263, topic:1467, full:trueā€]

Jump into unit tester and enjoy.

Or you also got Fungalā€™d

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assume max upgrades.
6 battle cruisers vs 18 corruptors (equal army supply).
6 battle cruisers yamato 6 corruptors
6 against 12.
12 corruptors do 26 damage per shot (after bc armor this is 20 damage per shot).
that means each bc takes 27 shots to kill (550 health/20 damage per shot.
this is 2 full attack waves and 3 extra attacks from the remaining 12 corruptors, which at 1 attack every 1.36 seconds means it takes a full 2.72 seconds to kill 1 bc (attack, delay, attack, delay, attack).
battle cruisers do 8 damage per attack (3 after armor), or 67 shots from the bcs (or 11 shots each and 1 taking 12 shots).
thats 12 total attacks, or 1.92 seconds.

not after your proposed nerf. which is when my hypothetical battle was being talked about.
gosh, how dumb are you?

Which one?. Iā€™ve said several.

the most recent one. fungal no logner hits air, np no longer hits massive.

Itā€™s used In tvp for disabling colossi

How about the idea instead - that Terran loses ability to push back both creep and Spores in the late game - esp when they are protected by Infestors, Corruptors, Vipers and Broods. In the Zerg late game - the roles are reversed.

Zerg becomes the sieging race and Terran has little effective counters.

If you think about Nukes as an idea - they are like Fungals, or the units from Swarm Hosts. Except for Terran - it costs minerals! For Zerg, its free. In the past, Terran had Raven with Missiles that could push back the Zerg effectively. And if Zerg got too bold, the Raven would punish the Zerg ball. With that gone, itā€™s become a desperate race to see if late Terran can hold against the Zerg Seige (when Terran is busy fighting each other on the ground due to broodlings). Protoss is similarly on the back foot against Zerg in the late game - but Protoss has Disruptor (which can move unlike Tanks), and HT with Storm. Itā€™s not great - but its something.

If you look at the Zerg spell casters - thereā€™s ability to concentrate power - Fungals, blinding spells, abduct, infested terrans all at the same place, and at the same time. The only way terran can hope to mitigate that is to hope their ghost can EMP them (hard), and for their raven to cast interference matrix.

I think one way to think about the balance is to consider ravens and infestors are similar in role and function. Ravens were nerfed once they were massed. Infestors need to be nerfed only to the level in which it does not encourage massing of infestors. They can exist - but their current role is too strong.

The meta game narrative seems to be that all things being equal - if Zerg is not killed off early or mid game, the Zerg is unstoppable. Itā€™s too binary. Which may make for good overall tension because we all know the plotline of this story - but it feels a little hopeless and that can make for pretty lousy games at the highest level.

Right. Nothing from Zerg ever does. Only Terran and Protoss stuff ever does. Even the bug? The damage you were never supposed to receive? You deserve that. Obviously Iā€™m wrong and youā€™re right.

I asked this to your homeboy, if 50% win rate isnā€™t fair, if you deserve more than 50% win rate, and you deserve more than that, what exactly is fair? Won GSL, ZVZ finals, well north of 50% win rateā€¦ What more will the Zerg crybabies ask for? Maybe 100% Maybe if no Zerg loses a game to a Terran ever, then the match up is ā€œBalanced?ā€

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If you wanna just make up arguments go ahead. Iā€™m not gonna defend straw men that you set up, have fun arguing against yourself.

MyOhMind, what would you say to a hydra hive upgrade to make them a more viable AA in the late game so infestors can be nerfed without mass air steamrolling the zerg