Not with the nerfs you want.
We get it. You dont like the infestor.
When the raven was nerfed did they hit every spell it had or just aam?
Heaven forbid zerg have something to fight late game air units with.
Not with the nerfs you want.
We get it. You dont like the infestor.
When the raven was nerfed did they hit every spell it had or just aam?
Heaven forbid zerg have something to fight late game air units with.
Waah zerg can actually fight against air armies for once.
Waah.
You dont nerf every aspect of a unit all at once. Its called overkill.
Blatant lies eh? Your signature style.
He crusaded to keep the AAM doing damage. At first he tried bargaining for just a lower damage, and then when people pointed out the reason why fungal isnât a problem and this one is, he switched to asking for a damage over time change. Now heâs bitter about it and wants fungal damage removed too. And you just hate zerg. Not hard to figure out to anyone who visits this forum enough to recognize our names (for those who donât know, barcode is BourneKilla). But you can continue to try to trick the less regular forum visitors if you want, I canât stop you and I think you know that.
Because they donât need to be nerfed? Pretty simple. And again, nice job with just pulling facts from thin air. Any support for this âevery proâ claim? Because my guess is all youâve got is the typical whiners like heromarine and parting. But please, feel free to list EVERY pro saying that infestors are broken. Or you could, you know, say things that are accurate? If youâve got a long list of pros, list them. With links. And no, I am not going to sift through 2.5 hours of video to find them, use timestamps.
Youâve said this to me several times now and every time I respond and list times when Iâve said something of zergs was op. And you promptly ignore it and then repeat yourself the next time you feel the need to discredit me because you have no argument.
Heck, I answered this same exact question from Goba last week and Iâll tell you the same thing: go back to the old forum and find when the nydus was first proposed, I made it pretty clear I thought it was broken. You could also dig up me saying that terran needed some buffs to counter the 8 armor ultra. Or just a couple days ago I was talking about the overlord speed buff and said that 75/75 is good but 50/50 would be too cheap. The image youâre trying to paint of me just isnât accurate, sorry buddy.
Only after you couldnât convince people to be fine with just lowering the damage. Act reasonable all you want but you crusaded for months about this and then when you didnât get your way you made it your mission to add shield armor reduction. Youâre just throwing a temper tantrum.
They did back when Mass raven was a thing with PDD.
There is no fighting, Zerg NPâs or Abducts the late game air units and itâs GG.
Here are the nerfs I want for the infestor:
Ravens got reworked with completely different spell sets, Infestors might end up getting a similar treatment.
You mean during the yearly revamp of races? Because that was when pdd got hit.
Exactly when im telling you to wait to COMPLETELY CHANGE HOW ZERG WORKS?
Geez myohmind you got some twisted logic there.
You mean during the yearly revamp of races? Because that was when pdd got hit.
Exactly when im telling you to wait to COMPLETELY CHANGE HOW ZERG WORKS?
Geez myohmind you got some twisted logic there.
Here is a question for you, what should Protoss do against 20+ infestors surrounded by spores?.
Come at it from multiple angles and spread out.
Heres a question for you.
Whens the last time the way an entire race was changed from the ground up outside of thr yearly revamp or expansion release?
Answer - never.
Infestors power is being nerfed. It isnt enough for you because youre obviously biased biased against it.
Wait till the yearly revamp.
Come at it from multiple angles and spread out.
Zerg has creep and overlords. Protoss army in the late game has to stay together to survive and protect itself. Zerg has dozens of static D on top of the deathball army they have and the IT army they can create in addition to your army that will get NP.
Whens the last time the way an entire race was changed from the ground up outside of thr yearly revamp or expansion release?
Infestors are not the entire race of Zerg.
Infestors power is being nerfed.
Not really since you can still spam the same number of ITâs, NP any type of unit while burrowed and Fungal the enemy to death regardless if they are air or ground.
Wait till the yearly revamp.
It can be done in less than a month using the map editor.
Zerg has creep and overlords. Protoss army in the late game has to stay together to survive and protect itself. Zerg has dozens of static D on top of the deathball army they have and the IT army they can create in addition to your army that will get NP.
let me ask you something - how long did it take to nerf 3 rax reaper?
how long did it take for zerg to get an answer to forcefield?
how long did it take for zerg to actually have a good answer to golden armada?
i have little sympathy for you in this case.
you cannot nerf the infestor without giving zerg 4-5 buffs to other units. that is something you handle at end of the year. not middle of the year.
Infestors are not the entire race of Zerg.
no, but it would take 4-5 other units being buffed for zerg to actually have a chance with your plans to the infestor. and no i donât believe you when you say you would just nerf fungal against air (Which is a huge hit to the ability of zerg to fight massed air) and increasing the cost of NP.
especially considering youâve listed such things as - doubling the cost of the infested terran and increasing the supply of the infestor as well. i donât trust you. you havenât given me a single reason too and you continually lie where the infestor is involved.
Not really since you can still spam the same number of ITâs, NP any type of unit while burrowed and Fungal the enemy to death regardless if they are air or ground.
you prove my point right here - each IT is having its power reduced by 21%-42%. if that isnât a nerf, youâre an idiot.
It can be done in less than a month using the map editor.
and yet blizzard has literally NEVER reworked how an entire race works until the end of the year. BOOHOO.
you cannot nerf the infestor without giving zerg 4-5 buffs to other units. that is something you handle at end of the year. not middle of the year.
Yes you can do it middle of the year. ZvP is going to be in such a bad Zerg favored late game state after the next balance changes come out the Infestor is going to be nerfed a few months after.
Nerf the Infestor(except for ITâs which have got nerfed already), buff the ultralisk and lurker and mutalisk.
Massing a late game unit or caster unit to win the game is bad for the game. Ravens and Carriers showed that, Infestors are causing the same exact problems.
and no i donât believe you when you say you would just nerf fungal against air (Which is a huge hit to the ability of zerg to fight massed air) and increasing the cost of NP.
Those suggestions would fix so many issues with the Infestor, also Zerg has Parabomb to deal with mass air.
Another solution to NP would be to make it not work on massive units. Another solution to Fungal would be to just make it a pure damage spell and completely remove the debuff.
especially considering youâve listed such things as - doubling the cost of the infested terran and increasing the supply of the infestor as well.
Many solutions and suggestions on how to reduce the power of mass infestor.
you prove my point right here - each IT is having its power reduced by 21%-42%. if that isnât a nerf, youâre an idiot.
Itâs a nerf, but only handling 1/3rd of the issues with the infestor in large numbers.
and yet blizzard has literally NEVER reworked how an entire race works until the end of the year. BOOHOO.
The infestor is not the entire race of Zerg and have you not seen this proposed mid season patch?. They are completely nerfing Protoss 2 base all-ins and zealots without buffing units like the Adept, Voidray, and Stalker. Also they are not even buffing Protoss counter options(like Feedback range) or significantly nerfing Zergs infestor heavy late game which is absolutely crushing Protoss time and time again which forces them to all-in more.
Come at it from multiple angles and spread out.
Heres a question for you.
Whens the last time the way an entire race was changed from the ground up outside of thr yearly revamp or expansion release?
Answer - never.
Infestors power is being nerfed. It isnt enough for you because youre obviously biased biased against it.
Wait till the yearly revamp.
Sorry but zerg works that way not Protoss. While you are right with spreading, the splitting of a Zerg and Protoss armies are quite different.
Inividually protoss units are expensive junk and their full-potential is achieved when several units fight togather.
The equation 0.5 + 0.5 = 1 is maybe valid for zergs but in protoss case we have 0.5 + 0.5 = 0.25.
Splitting armies does not affect all three races equally.
Yes you can do it middle of the year. ZvP is going to be in such a bad Zerg favored late game state after the next balance changes come out the Infestor is going to be nerfed a few months after.
blizzard has literally NEVER balanced that way. why should they start now? why should zerg be the one to have to completely relearn how there races at the most important time of the year?
protoss and terran never had to deal with that crap.
and no, it isnât that badly in favor of zerg, winrates show that. too bad for you and your continual lieing.
Nerf the Infestor(except for ITâs which have got nerfed already), buff the ultralisk and lurker and mutalisk.
great - now zerg has no way to fight late game air armies. good job.
Massing a late game unit or caster unit to win the game is bad for the game. Ravens and Carriers showed that, Infestors are causing the same exact problems.
according to you having mass late game casters is bad.
Those suggestions would fix so many issues with the Infestor, also Zerg has Parabomb to deal with mass air.
the same parabomb that all i have to do is split off the targeted units and easily counter? yeah good argument einstein.
Another solution to NP would be to make it not work on massive units. Another solution to Fungal would be to just make it a pure damage spell and completely remove the debuff.
so basically with your solutions if i was terran i would go mass skyterran and completely wreck zerg. seeing as the corruptor doesnât counter what its supposed to, and you just took away zergs literal only answer to battle cruisers.
GG myohmind. GG.
you have ONCE AGAIN shown you donât give two craps about balance.
Many solutions and suggestions on how to reduce the power of mass infestor.
yep. and clearly you donât think about balance when you suggest solutions.
so - nerfed IT by bug fix, nerf NP to not affect massive units, and Fungal no longer slows or touches air. tell me Myohmind - how does a zerg beat skyterran?
or skytoss?
Itâs a nerf, but only handling 1/3rd of the issues with the infestor in large numbers.
according to you.
The infestor is not the entire race of Zerg and have you not seen this proposed mid season patch?. They are completely nerfing Protoss 2 base all-ins and zealots without buffing units like the Adept, Voidray, and Stalker. Also they are not even buffing Protoss counter options(like Feedback range) or significantly nerfing Zergs infestor heavy late game which is absolutely crushing Protoss time and time again which forces them to all-in more.
nerfing the infestor would requiring buffing at least 4 other units to keep zerg in the late game - that means its pretty much the entire race getting fixes.
sorry you donât like it but that pretty much is a revamp.
seriously - go ahead.
Infestor - IT bug fixed, (means IT hits a BC for 42% less damage then it currently does), NP doesnât target air, Fungal doesnât hit air.
how does a zerg beat Skyterran? because you know what iâd do? id have a few ravens to AAM the zerg army, and watch as BCs and vikings wreck the rest.
Corruptors donât counter BCs.
Infestors no longer work against them either.
Vikings no longer have to worry about Fungal, which means Parabomb is a non issue as i just split off the targeted units.
GG Skyterran Wins.
Sorry but zerg works that way not Protoss. While you are right with spreading, the splitting of a Zerg and Protoss armies are quite different.
Inividually protoss units are expensive junk and their full-potential is achieved when several units fight togather.
no, but flanking with chargelots would do a heck of a lot. with Infestor BL zerg doesnât have that much of a ground pressence.
and myohminds ideas would just make zerg late game such a joke that protoss and terran would autowin by hitting the late game.
blizzard has literally NEVER balanced that way. why should they start now?
They have balanced that way.
why should zerg be the one to have to completely relearn how there races at the most important time of the year?
You mean like Protoss are going to and how Terrans did with the Raven?.
and no, it isnât that badly in favor of zerg, winrates show that. too bad for you and your continual lieing.
Win rates in ZvP are only even because of the Protoss all-ins. Which are now getting nerfed.
great - now zerg has no way to fight late game air armies. good job.
You have Corruptors, queens, hydralisk, spores, vipers and infestors still.
according to you having mass late game casters is bad.
Thatâs according to the Balance Team, case in point the Raven.
seeing as the corruptor doesnât counter what its supposed to, and you just took away zergs literal only answer to battle cruisers.
Corruptors beat BCâs hilariously when you get armor upgrades for them since the BC ATA is weaker per shot.
Also why should Zerg be able to completely remove any massive unit from the fight at will?.
so - nerfed IT by bug fix, nerf NP to not affect massive units, and Fungal no longer slows or touches air. tell me Myohmind - how does a zerg beat skyterran?
or skytoss?
Iâve listed dozens of different ways to nerf Fungal and NP, you seem to like to focus on a few of those suggestions to fit your narrative.
nerfing the infestor would requiring buffing at least 4 other units to keep zerg in the late game -
Not true at all.
NP doesnât target air, Fungal doesnât hit air.
I never said NP shouldnât target air, also Zerg having 2 AOE spells that stack makes fighting against Zerg air with anything but T3 ships impossible.
and myohminds ideas would just make zerg late game such a joke that protoss and terran would autowin by hitting the late game.
You are whining and crying like a Terran about Mass Raven.
no, but flanking with chargelots would do a heck of a lot. with Infestor BL zerg doesnât have that much of a ground pressence.
ITâs can attack ground units, Fungal slows and kills the zealots and you have the broodlords.
Queens are better than equal supply of Thors for AA. There is literally no better AA unit in the game (Except 0.25 supply IT ofc)
Zerg: REEEEEEEEEEEEE, I have no AA!
They have balanced that way.
never to the point of reworking an entire race in the middle of the year.
even your precious point about the raven happened during the annual rework.
You mean like Protoss are going to and how Terrans did with the Raven?.
difference - protoss are losing some power on an early game pressure.
terrans didnât have the entire race changed. the rest of the terran units stayed the same.
which is exactly what you would have to do if you get your hands on the infestor. nice try though.
Win rates in ZvP are only even because of the Protoss all-ins. Which are now getting nerfed.
as is zerg late game. so yeah, good try.
You have Corruptors, queens, hydralisk, spores, vipers and infestors still.
corruptors - lose to bcs heads.
queens/hydras - you got to be kidding me right?
spores - only work as a zoning tool.
vipers - yeah we got that. but nothing to back it up.
infestors - no longer do jack crap against late game AA.
there is a reason the IT was buffed in the 4.0 patch, well AFTER zerg was given the viper.
because zerg late game AA was still crap.
Thatâs according to the Balance Team, case in point the Raven.
the problem with the raven was it could literally delete an entire army in a second. and everyone knows that. except you obviously.
Corruptors beat BCâs hilariously when you get armor upgrades for them since the BC ATA is weaker per shot.
i already showed you the math that says this is false. and yet you continue to prove otherwise.
Also why should Zerg be able to completely remove any massive unit from the fight at will?.
why should terran be able to do it?
why should protoss be able to recall its entire army to any nexus it has?
why should protoss be able to make fake units that take enemy damage?
different races are different
Iâve listed dozens of different ways to nerf Fungal and NP, you seem to like to focus on a few of those suggestions to fit your narrative.
youâre the one that keeps changing your argument every 2nd day.
I never said NP shouldnât target air, also Zerg having 2 AOE spells that stack makes fighting against Zerg air with anything but T3 ships impossible.
you said it shouldnt be able to target massive. well guess what? why would we nuerel something else.
and protoss doesnât have abilities that stack for added benefit?
terran doesnât stack multiple abilities for added benefit?
You are whining and crying like a Terran about Mass Raven.
so tell me - how would you beat mass skyterran without NP, without fungal, and with IT being nerfed?
because guess what, despite your claim about corruptors beating BCs, the math shows otherwise.
ITâs can attack ground units, Fungal slows and kills the zealots and you have the broodlords.
and that means energy that isnât being used to take out more important units.
youâre literally draining infestor energy on chargelots. GG.
âMass sky terranâ
lol, throw 2 P bombs at it and its dead.
Queens are better than equal supply of Thors for AA.
Aaaahahahahhahaha stop it xD youre killing me, that is comedy gold! Say more dumb stuff pls
Aaaahahahahhahaha stop it xD youre killing me, that is comedy gold! Say more dumb stuff pls.
VS anything thats not BC, yes, they are. BC is made to kill ground so it will kill both Queens and Thors anyway. And, well, I guess Phoenix, because that one cant lift Thor.
terrans didnât have the entire race changed. the rest of the terran units stayed the same.
which is exactly what you would have to do if you get your hands on the infestor. nice try though.
I would buff those other Zerg units anyways to give Zerg more composition and viable unit choices.
I would be fine with not touching the infestor more if Protoss had better counters to mass infestor. Such as +1 feedback range.
as is zerg late game. so yeah, good try.
The IT spam part, but that bug should have never existed in the first place.
the problem with the raven was it could literally delete an entire army in a second. and everyone knows that. except you obviously.
Mass infestors do that too. Fungal the army, NP the big units and spam ITâs against everything else.
corruptors - lose to bcs heads.
i already showed you the math that says this is false. and yet you continue to prove otherwise.
5-2 = 3
BC ATA at max attack does 8, Corruptor at max armor upgrades has 5 armor.
different races are different
You build massive tag units to fight Zerg late game, but Zerg late game completely counters them with NP and Abduct.
youâre the one that keeps changing your argument every 2nd day.
Itâs called brainstorming and looking at the problem from different angles and perspectives.
and that means energy that isnât being used to take out more important units.
youâre literally draining infestor energy on chargelots. GG.
20+ infestors makes energy a non factor.