Disruptors can counter/stop usage of NP, for the most part. Infested terrans are BEYOND BROKEN due to rapid fire.
When youâre facing around 200 infested terrans, youâre talking around 3000 DPS. Every army is just annihilated by energy. With the amount of infested terrans people can spam, there really isnât even a damage number you can give them that wonât annihilate everything. It would require the biggest damage nerf of all time.
I think a lot of the problems people have with the Infestors is that each ability works in tandem. I donât disagree with you about infested terrand but just imagine if that was itâs only ability.
You might lose a base to infested Terrans but you could pull your army away and come back. Infestors are a 1-2-3 punch in one unit.
Why do you think Zerg bring spore colonyâs up front if infested Terrans was all that was needed. Iâve watched the endgame ZvP. You move in on a Zerg and the NP pulls your important units over the spores. Infested Terrans and Fungals are the cherry on top. Just my opinion.
Why donât you see Nydus with infested Terrans? Itâs because they are slow and swarm host are the better candidate for spawning units.
Broodlords kill everything on the ground and spore/infestor is to wipe out everything in the air. Only you need the opponent to attack into you so you can NP and force the commitment and over extension.
I find queens more enraging. Max comps with mass queens are as strong as anything else in the game. Queens already do well against air units, and if you grant everything invincibility, then itâs no different than facing âfree units.â
Mass queens are way too intimidating. Itâs dumb. On a small map, I lost with 200/200 of 100% 3/3 tempests to PURE QUEENS.
The fact that Zerg essentially starts the game with this unit and there is no downside to massing them is as much of a joke as anything else. To add insult to injury, how many times has the tempest been changed or nerfed? The unit has always been dog s.
At least infestors cost gas and have things to be researched. I canât stand queens. Omg⌠he has 100 queens and 1 ultra⌠I gotta retreat with my maxed out âultimate army!â We really need to go back to broodwar.
Zerg has a tech tree that takes longer to climb. Your kinda forced to be on ling/bane or roach ravager for awhile with Queen being your only anti air.
Nerf the queen and open up the tech tree. I might climb my tech tree faster if my opponent is going to be nice and just let me drone and tech up skipping steps.
I hope that it is you that is trolling (the reverse would spell disasters for your mental capacity). He made his point using a slight exageration, but the point was made and it is more than valid.
Following BatZ take on âfree unitsâ - that Medevacs create free units (and is more than valid also), Queens can be considered (togather in a lesser degree SB) free unit generatorsâŚ
Itâs 100% true. Unlike the majority, Iâm not really prone to just making up things for kicks or w/e. I donât even understand lying. It is what it is.
I played the game on BelâShir Vestige. I spawned on the bottom side of the map. I sacked every probe I had, and maxed out on just tempests. I always thought this unit was dog s to the max. I wanted to see just how god awful it was.
I figured if anything should be able to theoretically counter invincibility, then it might be the unit with the most range in the game. Why my opponent ONLY had queens, outside of the unit being good against nearly everything and having invincibility, Iâm not quite sure.
Mass queens + ultras was a very common strategy on BelâShir, though. Probably even the most common strategy I faced.
When you face mass queens, there is no such thing as clearing creep. The whole map is creep. You kill it, a second later itâs back. Thus, queens always have enough mobility to attack you. Someone should test it out on a micro map, but it might take 5 years to kill 200/200 queens that always have energy.
Have fun trying to get the magic number of tempests to 1 shot things and putting a dent into endless queens. Rapid fire makes this game as serious as sarcasm. âWatch me grant invincibility to 1k units at a time! You will never kill me!â Stupid as s.
Maru uses a ton of 2 base stim allins that can now hit faster. He had a hard falling off after the proxy nerfs so this buff will quite probably change his performance a lot like what happened when proxies were buffed in the first place. A 25 gas reduction in overlord speed probably wonât change serrals play as it means after scouting an allin he can afford 1 more baneling or 1 more roach. Stim timings hitting faster are a completely different matter and could completely break TvP especially for maru who is having success with those builds in their unbuffed state.
Iâm not saying that zerg late game at the moment is not strong. All Iâm saying is that at the moment there are buffs to terran, a very important nerf to infested terrans (They dealing 20-40% less damage depending on the unit is very significant) and buffs (although IMO a bit too small) to protoss lategame. Hence, Iâd advice caution, because even the smallest changes in the past have shown to have big tricke down effect.
IMO the protoss nerfs have been a bit too much. And honestly Iâd give a buff to HT somewhere.
All Iâm saying is, the patch is huge and anyone who claims can know exactly what happens with it is definitely lying or does not understand how truly complex the game is, so why not see where this brings us before introducing more changes.
This is how deluded myohmind is.
Its mathematically proven that the infested terran is taking 21 to 42% nerf and he calls it âinsignificantâ and âa slap on the wristâ.
Hes clearly shown that his hatred of the infestor is more important to him than balance.
See now your backpedaling.
And youve been denying that its a nerf for days now.
And the goal of the nerf isnt to make mass infestor not a thing, despite your obvious hatred of the infestor and desire to see that be the case.
The goal of the nerf is to reduce the strength of mass infestor as a late game aa tool. And it does that well
Just because you do not like the infestor does not mean it needs to be nerfed into uselessness.
Terrans said that about the Raven and look what happened.
Iâve said itâs a nerf and advocated for the -2 damage nerf not being done when the bug is fixed. But it doesnât solve the problem of NP taking over enemy armies and Fungal stopping anything from getting close or escaping or just outright killing them with chaining if they are low HP units.
Everyone watching ZvP and playing ZvP can see mass infestors is a problem.