Raynor P3 Rebel Raider is a curious one, because it gives easier access to Orbitals (no barracks req so build order changes) and Starport - but at the same time it slaps a heavy 50% mineral cost increase on all combat units.
For reference this makes BCs cost a whopping 600 minerals and Banshees something like 225 minerals.
So while you get to starports faster, getting any value out of those starports is a lot harder due to 50% mineral cost of combat units.
It sort of makes you even more desperate to rush out those 4+ Orbital Commands as soon as possible, while praying that your two calldowns and teammate can handle everything.
However this means that you got basically no standard military unit for the first ~8 minutes, which ain’t a great thing.
But if you go for a build thats like 2 OCommands then some military units before resuming the creation of more OCommands it immensely slows down your build up because every P3 combat unit is so god damn expensive…
To make matters worse your super expensive units are still regular Terran air units, meaning that a few of them wont do much against any real threat or tough objective.
In those small numbers they wont speed up the topbar cooldowns enough, and you really cant afford to mass up more units on only 2 OCommands.
So any advice please on how to improve Raynor P3 early game military power?