_ broodwar commander harvest 8 min / gas per trip
_ unit, research, and upgrade take longer to complete (around twice the time in sc2)
_ stim pack +100% spd
_ rines, firebats, tank, goliath, wraith, bc less health
_ missile turret and bunker -50 health
_ yamato does 260
_ BC attacks once every 1.875s. Do 25.
_ siege tank, firebat, medic, ghost cost less supply and resources
_ science vessel’s EMP remove all shield and energy in a big area
_ nuke does 500 dmg or 2/3 of the enemy max health which ever larger. In short, 2 nukes will demolish any unit regardless of health. Nuke is much more expensive.
_ medic can removes all kind of debuff include stun and statis
_ ghost can lockdown mechanic units for 60s.
_ zealot 80 health and 80 shield
_ storm deals 112 damage
_ reaver 125 damage. Cost much less resource and supply.
_ carrier has 4 base armour but interceptors only do 6 dmg
_ scout is as expensive and durable as voidray but deal pitiful ground dmg.
_ hydra takes 50% less resource and supply to train. Only deal full 10 damage to big units (armoured and massive)
_ ling has a healthy dose of steroids for breakfast. Attack every half second. Can be upgraded to attack once every 0.31s
_ ultra cost less mineral and less supply
_ defiler dark swarm gives ground zerg 100% evasion (not affect splash damage or spell)
_ queen parasite instant kill non-mechanic units. Can affect heroic.
_ devourer slow enemy by 12.5% and make them take 1 extra damage per attack. Stack up to 9 times for 112.5% slow and +9 extra damage.