I guess i shouldn’t butt heads too much, but i think what i’m trying to get at, is that for every person, there’s a pov. What is one pov of every ally being [‘terrible/awful/leeches/parasites’]
It’s just a light jab but like, all things considered it’s just a video game. If you really wanted to challenge yourself, and be rid of opposing other players and dependence, it might be time for you to get into solo brutations with your desired 12 workers however you’d like.
I think the gist is, you have a focus on being the ‘best’ player ever, but in a pve mode not really a lot of people care about, and if i wanted to do 6-8 minute lock and loads or 11 minute void thrashers solos i could but there’s a reason people don’t tomato farm 24/7 even though it’s the best xp in the game.
People like to do what’s fun, after lvl 90, things are pointless. Some people really have fun speedrunning and that’s great, everyone has a playstyle and games they enjoy. But if people are “complaining” about gameplay or “quitting”, maybe it’s time to look past if others enjoy playing with you or if it’s time to naturally move on and look into Soloing as a win win.
You wouldn’t have to ‘play with bad players’, so to speak, and they could easily do the missions they are already beating. Coop is far from being some kind of cutthroat, 10,000$ on the line, ddosing top run championship or e tournament. And maybe it’s just saying.
That previous you of 3 years ago seemed to be maybe in a starter phase just learning the earlier modes. I’ve been playing starcraft 1 and 2 literally since i was just a kid and coop pretty much within a month after it came out 7 years ago.
It’s a old game with a high skill cap for sure, but that phrase so to speak of ‘wanting to do my own pace’, etc. I mean. it just might be in your mutual interest for a video game. You can run at any speed you want in a solo, it’s literally one of the higher forms of expression as without a ally it’s all demonstrating one player’s skill or boredom.
There’s people in china running brutation solos of every single mutation 10x in a row just for the 49 people who view them. That’s a lot more than the 1 download of a replay a certain hoster site follows.
I mean, if you want to show off your skills to the world, and other people don’t seem to… [enjoy(??)] playing with you as the ultimate form of skill expression. Why not take a look at perhaps soloing or professional solo speedrunning for fun or a youtube channel.
It just may be a logical approach to what seems to be a outsider a semi logical problem.
As others noted, coop is meant to be a cooperative experience, but if you take people out, you can do all the challenge mode content you want, without ‘bads/leechers/parasites/terrible players’ holding one down, so to speak.
And you can always control your comp, and if someone quits so you can do the game, you can choose their comps for them, drama free like your devourers.
It just might be a empty box since coop without the coop is just a single player game and humans are social creatures.
All i’m just trying to get at is, encounters are a two sided things with a pov for each person. I had some experience seeing this with scam reports for a side server i worked with where i helped mediate 100-200s of scam reports with hundreds of people a day.
One of the common things was you tended to realize each person is commonly great at seeing their one point of view, but often poor at seeing anothers.
Like, take for instance, anyone who wants everyone else to do what they say, but doesn’t want other people to tell them what to do. We’re probably all somewhat guilty of this but.
But all we can see is it seems like we’re just trying to point out is as well, you tend to take any feedback as what seems to be personal attack(?) Even though if it seems flipped in a mirror.
What was previously worded as [“gloating”] after you mentioned leaving a game because your partner wasn’t buliding the abathur units you wanted them to build and mentioning that your allies seemed(?) to frequently [“quit”] or [“complain”]. Etc.
Just as you seem to play 12 workers for fun, other people play whatever they feel like for fun. And if you quit and they win, and it’s gloating, or people point out hypocrisy of a past self vs current self, and it seen as hypocrisy. It could easily be a dead end, no?
It seems like you are interpreting the comments as personal attack instead of feedback but honestly i mean it’s just that i wouldn’t honestly mind more players try coop, get into it, otherwise it might just be the same 3-10 people talking to each other.
Already the servers are much more quiet than they used to be. Comments top out at like, maybe 1-2 likes vs the 16-25+ of the heydays of updates.
We only need 1 person to match up, but it might be fair to reckon that if we want sc2 and it’s servers to have a long successful future ahead of it, bringing in new players to replace whoever bleeds out couldn’t hurt, right.
New players, good or bad are the only players who can experience the game fresh, buy all the commanders fresh, and potentially fund longer servers with new players joining. Now they shouldn’t be in brutal 0 xp, much less 0 comps or basic strategies. Basic 101 guides like tl and coop guides are for that. But if someone is beating brutal with or without a ally ragequitting, they should probably be fine and can carry their own. Perhaps not at the 6-11 minute speeds some people may want, but a win is a win, no matter if it was 12 minutes, 13 minutes, or… 37 minutes.
If playing with allies is seen as a frequently negative experience, maybe it’d be a logical time to try removing the ally and try solos or continue playing with a pal you like to play at the pace you want.
I mean after all. When you take the coop out of coop, you get the Me in tEaMwork. <Maybe that might be something you might like!> And solos can be one of the better skill expressing platforms in the game, if you want.