IM tinking people forget cyclones hellions are against harras, their mobility is the opposite of mech… so they should in theory allways catch your harrasses not dealing damage as opposed to slow mech…
same witch disruptors…
those are great vs mech (tank thor widow mine bats) and of course ppl use them vs bio but more as a support.
And they are also extremly deadly vs cyclones/hellions.
However in general its the same as with harras, cyclone hellion are from design and theory really good vs that… they are fast (as opposed to tank/thor,widow mine-because of their burrowed state- bats
So Disruptors : they stop the enemy from a-moving you and stutter stepping stuff like that. Cyclones are really different though, they can kite without stopping, and they are consistently fast able to avoid them disruptor shots if they are careful.
That being said disruptors can always be very deadly in skillful hands I’d say. The TO is asking for more simple help though I suggest.
In general I found the usual anti mech army really good vs that (immortal, archon, some zealot, and perhaps blinkstalker to reinforce if they get some air) and of course you can mix personal stuff in.
Yes Cyclone Hellion can kite you… but how long? If you attack there is not much to kite, while immortal (among the other stuff) bulldozers over the buildings and of course you should fight when they come near.
Disruptors are verry useful as support still, if you have time for their micro: They can clean widow mines before you attack, damage tanks or just support a bit vs cyclone hellion kiting. and Observers always help, too (just don’t blindly a-move those).
People forget the cyclone army takes alot of infrastructure and cost… hence you can get a hefty army, too. And because of that I don’t watch such armies in terran in tournaments.
Mech in general is extremly expensive - of course they are getting some strength from that cost.